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Technical Art for Games & VFX (Integrated Masters)

Escape Studios

UCAS Code: I801 | Master in Science (with Honours) – MSci (Hon)

Entry requirements


GCSE/National 4/National 5

English Language Grade 4 or C

UCAS Tariff

32-120

Conditional offers are based on an individual's predicted grades up to a maximum of 120 UCAS points.

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About this course


Course option

4years

Full-time | 2024

Subjects

Computer animation and visual effects

Computer games graphics

If you love Games, Movies and Animation, have a passion for problem solving, finding creative solutions and being part of a team, then Technical Art for Games and VFX is for you. Technical Artists are the bridge between Code and Art, they are the people who innovate solutions, write scripts, use code and maths in software packages and Game Engines that enable artists to make great graphics or ensure that FX simulations not only look amazing but are efficient. Technical Artists are highly sought after in industry with great employment opportunities across Games Animation and VFX.

This programme aims to produce graduates who can create tools, scripts and FX simulations, developing graphics and solving problems for teams in the Games, VFX and Animation sectors. Graduates will have the transferable skills to work and support teams in both Technical and Artistic capacities across different real-time and graphics production environments, such as virtual reality and virtual production.

Designed with our industry partners, this cutting edge course will enable you to develop and refine your skills, with individual specialisms as well as collaborating and developing solutions with our Games Design, Character Creation, Game Art and VFX programs. This course will provide rich and varied opportunities to develop experience in team work, as well as the soft and technical skills that developers look for in Technical Artists.

Taught by industry professionals, we have a high level of industry project mentoring from external developers throughout our courses, connecting our students to current development practice. This coupled with our studio based practice and high spec equipment will give students the best foundation to become Technical Artists.

Modules

FIRST YEAR (LEVEL 4)
Art direction and visual language (15 credits)
Introduction to 3D graphics (15 credits)
Introduction to technical scripting (15 credits)
Worldbuilding (15 credits)
Introduction to games design (15 credits)
Character control (15 credits)
Real-time FX (15 credits)
Interactive - jam group project (15 credits).

SECOND YEAR (LEVEL 5)
Programming for games & VFX production (30 credits)
Proceduralism 2D and 3D (30 credits)
Specialism (15 credits)
Industry studio project (45 credits).

THIRD YEAR (LEVEL 6)
Advanced specialism (30 credits)
Professional studio project (60 credits)
Professional practice (30 credits)

FOURTH YEAR (LEVEL 7)
Creative technology research and development (30 credits)
Commercial studio project (60 credits)
Business of innovation (30 credits)

Assessment methods

Your work is assessed through practical assignments and retrospectives by a mix of tutor, peer, self-review and industry. In fact, industry professionals often review your project modules and share their personalised feedback with you.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Escape Studios

Department:

Escape Studios

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

58%
Computer animation and visual effects
58%
Computer games graphics

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
79%
Staff are good at explaining things
72%
Ideas and concepts are explored in-depth
85%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

43%
Library resources
44%
IT resources
67%
Course specific equipment and facilities
45%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

After graduation


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