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Virtual Production

Entry requirements


A level

B,B,B-B,B,C

112-120 points to include a minimum of 2 A levels.

112-122 Tariff points from the Access to HE Diploma.

Cambridge Pre-U score of 46-50.

GCSE/National 4/National 5

3 GCSEs at grade C or above to include English and Mathematics/3 GCSEs at grade 4 or above to include English and Mathematics.

International Baccalaureate Diploma Programme

25

25 points from the IB Diploma, to include 3 Higher Level subjects.

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H3,H4-H3,H3,H3,H3,H3

Acceptable when combined with other qualifications.

Acceptable when combined with other qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM-DMM

112-120 Tariff points to include a minimum of 2 Advanced Highers.

Acceptable when combined with other qualifications.

T Level

M

UCAS Tariff

112-120

112-120 points to include a minimum of 2 A levels, or equivalent.

112-120 points from the Advanced Welsh Baccalaureate including 1 A level, plus the Advanced Skills Challenge Certificate.

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2024

Other options

4 years | Sandwich | 2024

Subjects

Computer animation and visual effects

Cinematography

Computer games graphics

**This is a Connected Degree**
Portsmouth is the only University in the UK with the flexibility to choose when to do an optional paid placement or self-employed year. Either take a placement in your third year, or finish your studies first and complete a placement in your fourth year. You can decide if and when to take a placement after you've started your course.

**Overview**
Understand the emerging technology that’s changing the ways animation, film, games and TV are created, and create digital content throughout your study.

With this Virtual Production degree, you will develop your technical and creative skills via real-time skills, 3D modelling and coding using our cutting-edge labs and studios. This will include creating high-quality content for LED screens behind the actors, virtual mapping using VR and game technology and capturing performance for characters and fantasy creatures using motion capture.

Throughout your study, you’ll be using the School of Creative Technology’s specialist equipment to create virtual experiences. You’ll also be supported by staff with academic, technical and professional expertise in the field, giving you a friendly environment to express your creativity freely as you develop your abilities.

You’ll graduate with the skills to enter one of the UK’s most rapidly growing industries, or to follow your specialism into postgraduate study. Whatever path you choose, you’ll have the expertise to work with current virtual production practice and the understanding to take on all future opportunities.

**Course highlights**
- Study with experts in a burgeoning field, using industry-standard software and studio equipment

- Explore potential career paths, such as real-time filmmaking, games and real-time animation

- Investigate the potential in virtual production technology, and understand possible routes to developments in the field

- Work with supportive staff and students from related courses in the School, such as Computer Animation or Interactive Technologies

- Take up a work placement between your second and third years of study, or a shorter placement while you learn

This is a new course and we’re currently finalising the detailed information for this page. You can still see entry requirements and apply.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£17,900
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Portsmouth

Department:

Faculty of Creative and Cultural Industries

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

68%
Computer animation and visual effects
75%
Cinematography
68%
Computer games graphics

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

81%
Staff make the subject interesting
85%
Staff are good at explaining things
82%
Ideas and concepts are explored in-depth
91%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

74%
Library resources
63%
IT resources
77%
Course specific equipment and facilities
60%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

79%
UK students
21%
International students
77%
Male students
23%
Female students
83%
2:1 or above
9%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

D
D
C

Cinematics and photography

Teaching and learning

82%
Staff make the subject interesting
90%
Staff are good at explaining things
82%
Ideas and concepts are explored in-depth
86%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

86%
Library resources
88%
IT resources
82%
Course specific equipment and facilities
67%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

87%
UK students
13%
International students
56%
Male students
44%
Female students
81%
2:1 or above
5%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
B
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£23,000
med
Average annual salary
96%
med
Employed or in further education

Top job areas of graduates

44%
Information technology and telecommunications professionals
14%
Artistic, literary and media occupations
7%
Information technology technicians

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

Cinematics and photography

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£20,000
high
Average annual salary
96%
med
Employed or in further education
55%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

53%
Artistic, literary and media occupations
7%
Sales, marketing and related associate professionals
6%
Sales assistants and retail cashiers

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£27k

£27k

£31k

£31k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Cinematics and photography

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£16k

£16k

£21k

£21k

£22k

£22k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here