Games Software Engineering (with Creative Industries Foundation Year option)
Entry requirements
UCAS Tariff
The entry requirements for this course are 48-72 tariff points
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
**Apply programming techniques to modern games creation, whilst developing your knowledge of artificial intelligence, physics, game engines and graphics programming.**
**Why study BSc (Hons) Games Software Engineering (with Creative Industries Foundation Year option) at BU?**
- Strong focus on specialist units to give you a broad range of software engineering skills that can be put to good use in the context of games programming.
- Educated by professional practitioners, expert academics and interesting guest lecturers
- Taught in dedicated facilities, using the latest industry-standard software for developing games.
- Opportunity to put your learning into practice by taking a 4-week work placement (as part of the 3-year course) or a 30-week placement (as part of the 4-year course).
- We have regular contact with games developers across the UK and overseas, including Unity, Jagex, King, Sports Interactive, Creative Assembly, Climax Studios, and others.
- Regular guest lectures from some of the leading names in the industry.
This is a Foundation Year option for students who do not meet the entry requirements for the degree course. This additional year of study will give you a grounding in the creative skills required for this course, building your confidence, knowledge and skills for further study. After successful completion of the Foundation Year, you will progress to the full degree.
Modules
During the Foundation Year, you will study Art and Design in Creative Industries | Algorithmic Thinking | Digital Tools | Study Skills for Creative Industries | Foundation Project.
During the Degree, you will study Games Design Principles| Introduction to Programming| Digital Technologies| Mathematics for Computer Graphics| Object Oriented Games Programming| Game Development Pipeline
Tuition fees
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The Uni
Bournemouth University
Department of Creative Technonlogy
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£25k
£31k
£41k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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