Games Design & Development
Entry requirements
A level
Access to HE Diploma
If taking an Access Course validated by Ulster or QUB, you should achieve a minimum of 60%
GCSE/National 4/National 5
For full-time study, you must satisfy the General Entrance Requirements for admission to a first degree course and hold a GCSE pass at Grade C/4 or above English Language. Level 2 Certificate in Essential Skills - Communication will be accepted as equivalent to GCSE English.
International Baccalaureate Diploma Programme
to include 12 at higher level
104 UCAS Tariff Points to include a minimum of five subjects (four of which must be at higher level) to include English at H6 if studied at Higher level or O4 if studied at Ordinary Level.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Applicants taking an older QCF version of a BTEC will be required to achieve DDM.
Scottish Advanced Higher
Scottish Higher
UCAS Tariff
We've calculated how many Ucas points you'll need for this course.
About this course
Whether it is Call of Duty or Subway Surfers, PlayStation or X-Box, mobile or virtual reality, video games are a huge part of our lives and the biggest entertainment market in the world. Game Designers and Developers are a critical part of the pipeline in the global success of the games industry. This degree is designed to give you the skills and knowledge you need to start your career in Games.
Our BSc Hons in Games Design and Development provides students with specialist knowledge and experience in designing, developing, and programming gameplay experiences using industry standard tools, software languages and practices associated with making games. The course also provides an environment to fully explore opportunities for collaboration and the technical knowledge and insight into the game studio development of marketing strategies and I.P, aligned with development skills for those who wish to pursue independent games development and programming.
Tuition fees
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The Uni
Derry~Londonderry
School of Arts and Humanities
What students say
How do students rate their degree experience?
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Computer games and animation
Sorry, no information to show
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Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
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Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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