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University of Portsmouth

Computer Games Technology

UCAS Code: G452

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements

112 Tariff points to include a minimum of 2 A levels.

112 Tariff points from the Access to HE Diploma.

Cambridge Pre-U score of 48.

GCSE/National 4/National 5

3 GCSEs at grade C or above to include English and Mathematics/3 GCSEs at grade 4 or above to include English and Mathematics.

International Baccalaureate Diploma Programme


25 points from the IB Diploma, to include 3 Higher Level subjects

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)


Pearson BTEC Level 3 National Diploma (first teaching from September 2016)


Acceptable when combined with other qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)


112 Tariff points.

UCAS Tariff


112 points to include a minimum of 2 A levels, or equivalent.

Applicants receiving offers

About this course

This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option


Full-time | 2020

Other options

4.0 years | Sandwich | 2020


Computer games

Love gaming and want to develop the skills to create your own games?

This BSc (Hons) Computer Games Technology degree course gives you the experience and ability you need for a career in the computer games development industry. You’ll choose your path, whether designing graphics using animation and 3D modelling, programming your game for consoles and developing entrepreneurial skills to sell your game.

It’ll open doors to a career in the computer games industry or fields that use game technology, such as simulation training, healthcare and web design.

We work with game developers and professional bodies, such as The Independent Game Developers Association (TIGA), to make sure that the course stays up-to-date. This guarantees the skills you are valued by today's games industry.

This course is accredited by The Independent Game Developers' Association (TIGA). All TIGA Accredited courses teach skills required by the games industry. These courses are also in demand in other industries, such as the synthetic training industry.

Part of the TIGA accreditation process involves ensuring that a specific number of graduates are finding work in related roles; as well as ensuring that students on accredited courses are learning transferrable skills such as communication, team work and problem solving. In this way TIGA accreditation lets you know that you'll graduate with the professional skills to get started in the industry.

TIGA reassess our courses every five years, so you can also be confident that the knowledge and practical skill that you pick up on our Computer Games courses remain up to date and relevant.

**What you'll experience**
On this degree course you'll:
- Use some of the most advanced gaming development facilities at any university in the country

- Learn the fundamentals of game development, such as design techniques, 3D modelling and coding

- Tailor your degree to meet your career aspirations, from programming, art, and design

- Develop your knowledge with professionals who have years of experience and plenty of links in the industry

- Get your hands on top tech, like our Sony console development kits, motion capture facilities and virtual reality lab

- Get to grips with professional software including Maya, 3DS Max, Microsoft Visual Studio and the Unreal Engine

- Develop your entrepreneurial skills with the opportunity to set up a company and sell your own games

**Careers and opportunities**
You'll graduate with skills and knowledge that'll serve you in a variety of careers, particularly in the computer games industry, but any field that utilises this technology, such as training simulation, web development and healthcare.

Our graduates work at some of the biggest names in the industry, including:
- Codemasters

- Electronic Arts

- Rebellion

- Jagex

- Creative Assembly

- Sumo Digital

- Climax

- Stainless Games

- Sony

Our Careers and Employability service will give you advice and support for up to 5 years after you leave the University.


- Define Games
- Foundation in 3D Modelling
- Introduction to Image Creation
- Technical Game Development
- Tools For Games and Animation
- EPortfolio

There are no optional modules in this year.

- Student Enterprise for Games
- Project Initiation and Career Management

- Prototyping and Iterating Game Designs
- Programming Application Programming Interfaces
- Program Consoles
- Professional Experience
- Mathematical Elements for Games and Animation
- Gameplay Programming
- Engaged Citizenship through Interdisciplinary Practice
- Designing for Animation
- Design Games
- Design and Visual Research for Cinema and Game
- Creative Technologies Study Exchange
- Commercial Asset Production for Real Time

- Real Time Interactive Group Project
- Final Year Project

- Advanced Graphics Techniques
- Console Programming Resolution
- Create Worlds
- Games Research
- Motion Capture Applications
- Programming AI for Games
- Psychological Theory for Game Designers

On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry.

We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

Assessment methods

You'll be assessed through:
- practical projects
- work portfolios
- academic and evaluative essays
- multiple choice tests
- oral presentations
- examinations
- case studies

You'll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

The way you’re assessed may depend on the modules you select. As a guide, students on this course last year were typically assessed as follows:
- Year 1 students: 12% by written exams, 8% by practical exams and 80% by coursework
- Year 2 students: 17% by written exams, 15% by practical exams and 68% by coursework
- Year 3 students: 23% by practical exams and 77% by coursework

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
per year
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per year
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Northern Ireland
per year
per year
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The Uni

Course location:

University of Portsmouth


Faculty of Creative and Cultural Industries

TEF rating:

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What students say

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.


Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

Who studies this subject and how do they get on?

UK students
International students
Male students
Female students
2:1 or above
Drop out rate

Most popular A-Levels studied (and grade achieved)


After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.


What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

Average annual salary
Employed or in further education
Employed in a role where degree was essential or beneficial

Top job areas of graduates

Information technology and telecommunications professionals
Artistic, literary and media occupations
Information technology technicians
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.







Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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