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University of Bradford

Game Design and Development

UCAS Code: I622

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

B,B,C

As UCAS tariff

International Baccalaureate Diploma Programme

0

As UCAS tariff and Higher Level grade 3 or Standard Level grade 4 in English and Maths.

112 UCAS tariff points to include 3 Higher Level Subjects and Ordinary Level English and Maths at grade O4

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

As UCAS tariff

UCAS Tariff

112

112 UCAS tariff points to include 1 GCE Advanced Level or equivalent and GCSE English and Mathematics at grade C/grade 4 or equivalent.

90%
Applicants receiving offers

About this course


Course option

4.0years

Sandwich | 2020

Subject

Computer games design

On this course we aim to develop you as a student to become a highly-skilled, experienced, professional, computer game developer and technical designer. You will be introduced to the creative and technical aspects of game level design and creation, game play, technical computer animation, game programming and script programming, supported by appropriate contextual and technical theory to inform your practice. You will learn how to generate and develop ideas and solve technical problems. In the final year you will undertake an individual project and major production project in a studio environment designed to replicate real world and industry production processes. There will also be opportunities to work on projects for external clients.

In the second and third years you can develop your own areas of interest and expertise through a range of options. Between the second and third year you can also take a year out to study abroad at a partner university or to do a placement in industry.

The course is designed for those students who want to learn to design, develop and programme computer games, using the most up to date industry standard technologies. Whilst we are not subject specific, the course typically attracts students with an interest in computer programming and scripting, animation, game play, artificial intelligence. We welcome students who have A level, BTEC or equivalent qualifications.

Modules

Year 1:
3D Character Modelling and Animation (core)
Creative Industries — Foundations (core)
Creativity and Imagination (core)
History and Conventions of Computer Games (core)
Introduction to 3D Computer Animation (core)
Introduction to Computer Programming for Games (core)

Year 2:
Game Appreciation and Industry Analysis (core)
Game Design Programming & Development (core)
Indie Games: Concept, Design and Development (core)
Issues in Web Development and Technology (core)
Script Programming and Technical Animation (core)
Environment, Set and Prop Creation (option)
Motion Capture (option)
Multimedia Application Development (option)

Year 3:
Placement Year

Year 4:
Design For Industry (core)
Individual Project (core)
Professional Industry Profile (core)
AI for Games (option)
Effects Animation and Dynamics for VFX (option)
Motion Capture (option)

Assessment methods

Most modules use a mixture of formal lectures, practical lab sessions, tutorials and seminars. Some modules involve supervised group work, usually with an assigned academic staff member for each group. All modules require students to undertake independent study, supported through distance learning technologies such as our Virtual Learning Environment. Reading lists and suggested resources for independent study provide further direction for students to undertake this work, and regular contact hours and informal feedback throughout the courses provide opportunities for further guidance for learners. Assessments for modules mostly take the form of practical coursework, lab tests and written exams, with all forms being well represented throughout all years of the course across all modules.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£18,420
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Bradford

Department:

School of Media, Design and Technology

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

65%
low
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

68%
Staff make the subject interesting
76%
Staff are good at explaining things
86%
Ideas and concepts are explored in-depth
82%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

47%
Library resources
48%
IT resources
93%
Course specific equipment and facilities
57%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

73%
UK students
27%
International students
74%
Male students
26%
Female students
81%
2:1 or above
23%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£19,500
low
Average annual salary
87%
med
Employed or in further education
98%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

20%
Information technology and telecommunications professionals
17%
Artistic, literary and media occupations
10%
Business, finance and related associate professionals
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£18k

£18k

£21k

£21k

£21k

£21k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here