Get degree ideas using our A level explorer tool

Visual Effects and Virtual Production

Entry requirements


A level

B,B,C

Other A-level combinations that meet the required tariff will be accepted.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

UCAS Tariff

112-120

About this course


Course option

3years

Full-time | 2024

Subject

Computer animation and visual effects

BSc (Hons) Visual Effects and Virtual Production course is an exciting, practical course providing a general knowledge of both the Visual Effects and Virtual Production industry and their associated media industries from a UK and global perspective. The course aids in the development of understanding of the development of Visual Effects and Virtual Production and the strong relationship that has evolved between the entities, accompanied by the social contexts and the creative relationships that exist between them. With a focus on the application of a range of technical production skills, you will gain an insight and the ability to explore critical and conceptual models of how products and assets are created and how they are used and understood by audiences through a balance of flexible intellectual, practical, and personal skills.

Modules

The Visual Effects and Virtual Production course covers a broad array of skills and media disciplines pertinent to Vsual Effects and Virtual Production industry, centering on an exploration of the rich and varied forms of production and their inter-relation with the wider film and games industry.
All modules at Levels 4 and 5 are core, ensuring a progressive curriculum grounded in core skills, knowledge and understanding providing a wider critical appreciation, such as reflective analysis, audience reception theories and modes of representation. You will begin to learn through practice-based workshops in the Visual Effects, Virtual Production and film studios, individual tutorials, through small group activities and workshops. These interactive sessions begin at Level 4 with an introduction to the main ways that the Visual Effects and Virtual Production software communicates with audiences and how these relate to the making of programmes and films and allow learners to gain a wealth of production skills such as editing, pitching, presentation and directing.

At Levels 5 & 6, students choose the direction of their study with more emphasis placed upon negotiated practical work and employability opportunities. This flexibility allows a specialism through production and critical work. Independent learning and the ability to self-manage project work is developed at all levels of study.
In the final year (Level 6) students engage in a major project on a subject of their choice, in addition to reflective opportunities in the media employability module. Students will also work with peers on BA (Hons) Film Production and BA (Hons) Acting for Stage and Screen, ensuring multi-disciplinary approaches.
Media employability focus runs through all of the modules preparing students for their next step.

Assessment methods

All of the assessments are authentically driven portfolio based containing continual assessment with regular feedback to each student discussing their progress, identifying strengths and areas for improvement within each module in order to follow professional industry practice. The delivery teams work closely with the student advisors, learning support staff, study skills staff and library staff to identify any learning issues that may require extra support and advice to the students.

Assessment has a substantial project element, especially at Level 6, which allows students to hyper-personalise their work and reflect their own experience and identity in their outputs.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,750
per year
International
£16,750
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Staffordshire University (Stoke Campus)

Department:

Digital, Technologies and Arts

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

86%
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

91%
Staff make the subject interesting
89%
Staff are good at explaining things
83%
Ideas and concepts are explored in-depth
92%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

87%
Library resources
69%
IT resources
91%
Course specific equipment and facilities
72%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

95%
UK students
5%
International students
84%
Male students
16%
Female students
70%
2:1 or above
17%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

A
C
A

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
96%
high
Employed or in further education
62%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

60%
Information technology and telecommunications professionals
7%
Design occupations
6%
Teaching and educational professionals

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£28k

£28k

£33k

£33k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Share this page

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here