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Staffordshire University

Games Art

UCAS Code: I741

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

B,B,C

Other A Level combinations possible to achieve 112 points. Minimum of 2 A Levels, can be combined with other Level 3 qualifications eg. AS levels/Extended Project to achieve 112 points

Can be combined with other level 3 qualifications to achieve 112 points

Access Pass Access with 15 credits at Pass Some courses require credits in specific subject areas.

Can be combined with other level 3 qualifications to achieve 112 points

HNC (BTEC)

P

May be considered for advanced entry onto the second year of the degree. Subject to satisfactory comparability of modular content of level 4. A transcript will be required.

HND (BTEC)

P

May be considered for advanced entry onto the second year of the degree. Subject to satisfactory comparability of modular content of level 4. A transcript will be required.

International Baccalaureate Diploma Programme

24

Made up of 6 components - usually comprising of 3 subjects at 'higher level' and 3 at 'standard' level. Opportunity to add on to points with extended essay and theory of knowledge. All the above attract UCAS points. Potential to meet the points by not passing all six component of qualification

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H3,H4

Combined with other level 3 qualifications to achieve 112 tariff points

OCR Cambridge Technical Diploma

D*D*

Grade combinations below 112 points considered when combined with other Level 3 qualifications including AS and Extended Project to achieve 112 points

Combined with other level 3 qualifications to achieve 112 tariff points

Combined with other level 3 qualifications to achieve 112 tariff points

Combined with other level 3 qualifications to achieve 112 tariff points

Combined with other level 3 qualifications to achieve 112 tariff points

Combined with other level 3 qualifications to achieve 112 tariff points

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D*

Grade combinations below 112 points considered when combined with other Level 3 qualifications including AS and Extended Project to achieve 112 points

Combined with other level 3 qualifications to achieve 112 tariff points

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

Grade combinations below 112 points considered when combined with other Level 3 qualifications including AS and Extended Project to achieve 112 points

Combined with other level 3 qualifications to achieve 112 tariff points

Achieve a minimum of 112 tariff points achieved in either three Advanced Highers or from a combination of two Advanced Highers plus two Highers.

Achieve a minimum of 112 tariff points achieved from either five Highers or a combination of two Highers offered with two Advanced Highers. Where only Highers have been taken a minimum of (BBCCC) are required.

UCAS Tariff

112

We welcome a wide range of qualifications and qualification combinations. We assess each application individually, taking in to account any experience and skills you may have in your chosen field. Don't worry if you can't see your specific qualification listed, just contact our team of experts on 01782 294400 or email us at enquiries@staffs.ac.uk for further advise

100%
Applicants receiving offers

About this course


Course option

3years

Full-time | 2019

Subjects

Computer games graphics

Computer games design

If you want to create the amazing visual elements that are seen in games, our Games Art degree will provide you with the skills you need for a career as a 3D artist. This course follows our brand-new pathways structure, allowing you to specialise in a particular area of the field of games art, and covers everything from environment and character creation to props, vehicle and weaponry design.

Throughout the course, you’ll study 3D modelling, digital sculpting, texturing, observational drawing and character design. You’ll learn how to apply the fundamentals of art and design theory and contextual art studies to your practical art skill development. You will also be encouraged to develop your own artistic workflow. In the second year of study you can choose to specialise in one of the following areas of games art, gaining a more focused expertise and making yourself more employable in specific roles:

Character
Environment

The course is designed in collaboration with the games industry. We are members of TIGA, and industry sponsored state-of-the art games design studio. What’s more, games studios visit the University on a regular basis for industry talks and workshops, so you’ll have the opportunity to build contacts for your future career.

What you’ll do:

During your first year, you’ll learn 3D modelling and texturing using a physically-based rendering (PBR) workflow for environment assets in the Unreal games engine. You’ll develop your understanding of art and design principles including: light, colour, shape, form, volume and anatomy through life drawing and fundamental art skills. You’ll cultivate your artistic eye to make use of light, colour and composition in games contemporary media.

In Year 2 you will have the option to choose a specialist pathway and focus your module choices around a particular area. Depending on your choices, you can learn digital sculpting techniques to create game characters using ZBrush, or create environments using a combination of ZBrush, 3DS Max, Photoshop and the Unreal engine. You’ll also develop an understanding of game production by being a games artist for a group games development project.

In the final year of your degree, you’ll continue to develop your portfolio with advanced 3D modelling. If you’re a character artist you’ll be able to specialise with creature sculpting. We will guide you in developing specialist skills for your individual career path, which will be vital in securing your first job. You will also be a senior member of a collaborative games development team which will prepare you for working in the industry.

Course features:

3D Modelling for Games
Environment Art Production
Character Art Production
Fundamental Art Skills for Games
Character Concept Design
Life Drawing
Art Direction for Games
3D Hard Surface Modelling
Materials and Texture Generation
Collaborative Game Development and Testing
Individual Games Technology Project
Games Art Portfolio Development

For an up-to-date module overview, please refer to the website. Graduate destinations Our past graduates have achieved worldwide success, securing jobs in games studios around the globe. One graduate was Lead Character Artist at Naughty Dog, working on The Last of Us, before moving to Avalanche Studios in New York. We also have artists at Playground Games, Codemasters, Dovetail Games and Sumo Digital.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£12,500
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Staffordshire University (Stoke Campus)

Department:

Computing and Digital Technologies

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

84%
med
Computer games graphics
84%
med
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

92%
Staff make the subject interesting
91%
Staff are good at explaining things
88%
Ideas and concepts are explored in-depth
93%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

91%
Library resources
74%
IT resources
91%
Course specific equipment and facilities
71%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

96%
UK students
4%
International students
89%
Male students
11%
Female students
73%
2:1 or above
14%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
96%
high
Employed or in further education
98%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

60%
Information technology and telecommunications professionals
7%
Design occupations
6%
Teaching and educational professionals
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games graphics

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£23k

£23k

£28k

£28k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here