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Games Art

Entry requirements


UCAS Tariff

96

About this course


Course option

3years

Full-time | 2024

Subjects

Computer games graphics

Computer games

Computer games design

Unleash your creativity in the exhilarating world of Games Art! Take on the BA (Hons) Games Art degree at Ravensbourne University London and embark on an extraordinary journey that opens doors to a booming industry. With gaming becoming the largest entertainment sector globally, this course equips you with the skills to thrive in the vast field of game art.

Explore the diverse disciplines within modern game development, from creating captivating 2D and 3D art creations to utilising state-of-the-art technologies to construct intricate game worlds and dynamic characters. Stay ahead of the ever-evolving technologies driving the industry forward.

In your first year, you will delve into the various art roles in the industry, allowing you to specialize and focus as you progress toward your final year. Our course is part of a suite of other Games courses, which foster collaboration and interdisciplinary co-production, mirroring the partnerships vital to thriving in the professional Games industry. A specific work-based learning module in year two will enhance your industry awareness and allow you to build valuable connections.

Your learning will address sociopolitical considerations and will inspire you to use your creative process to address personal and global issues relating to the environment, gender, race and diversity.

Get ready to level up your artistic prowess and be part of the groundbreaking gaming revolution! Discover more and apply now.

**Why study this course?**
- Develop skills across three main specialisms: environment, characters and technical art

- Build the fundamental skills in core games working technologies and production methodologies

- Build the entrepreneurial and broader business awareness to thrive in a competitive working environment

- Build connections and find long-lasting careers in the vast field of games art

- Explore the various disciplines that make up art departments in modern games development

- Develop your own practice in a supportive environment

- Build essential interdisciplinary skills through collaboration with other courses

**Career pathways**
Graduates will be able to pursue work in a number of roles and fields including but not limited to the game industries, the TV and Film industries, the Digital industries, the VR and AR industries, and Medical imaging and training.

**For more information, please visit our website.**

Modules

You'll explore game engine technologies, scripting, production methodologies (scrum, Lean, Waterfall), development cycles, concepting and ideation, prototyping, documentation, 2D/3D art pipelines, character design, environment design, games culture and studies, game design fundamentals, team working. For more information, please visit the course page on our website.

Assessment methods

You will be continually assessed through various tasks such as blogs, reports, presentations and evidence of experimentation and research. Each module has a Formative and a Summative assessment point, where feedback and advice are provided to develop and complete projects and a final grade is awarded. For more information, please visit our website.

The Uni


Course location:

Ravensbourne University London

Department:

Ravensbourne

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

86%
Computer games graphics
86%
Computer games
86%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

93%
Staff make the subject interesting
86%
Staff are good at explaining things
93%
Ideas and concepts are explored in-depth
93%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

82%
Library resources
78%
IT resources
89%
Course specific equipment and facilities
86%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

91%
UK students
9%
International students
67%
Male students
33%
Female students
74%
2:1 or above
15%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
D
D

After graduation


Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

Explore these similar courses...

Higher entry requirements
University of Portsmouth | Portsmouth
Computer Games Art
BA (Hons) 3 Years Full-time 2024
UCAS Points: 120-128
Lower entry requirements
Gateshead College | Gateshead
Games Production
BA (Hons) 2 Years Full-time 2024
UCAS Points: 80
Same University
Ravensbourne University London | Greenwich
Games Design
BA (Hons) 3 Years Full-time 2024
UCAS Points: 96

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Post-six month graduation stats:

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It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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