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Digital Film Practice - Virtual Production

MetFilm

UCAS Code: BDVP | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

C,C,C

96 UCAS tariff points or above which equals 3 (or more) A-Level/AVCE passes at grade C or above, with at least two GCSE passes (A-C) in English and Maths.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM

Equivalent qualifications obtained through a National Diploma (3 Merits), Access, NVQ and a variety of other pre-University level qualifications including International and European Baccalaureate.

UCAS Tariff

96

For admission to the BA (Hons) Digital Film Practice course, applicants normally need a combination of any of the following: 96 UCAS tariff points or above which equals 3 (or more) A-Level/AVCE passes at grade C or above, with at least two GCSE passes (A-C) in English and Maths. An Edexcel GNVQ at advanced level (or equivalent) at merit level. Alternatively, you will be considered if you have achieved 1 subject at GCE Advanced level and Foundation Diploma in Art and Design, supported by?at least two GCSE passes (A-C) in English and Maths. Equivalent qualifications obtained through a National Diploma (3 Merits), Access, NVQ and a variety of other pre-University level qualifications including International and European Baccalaureate.? Other qualifications, including overseas, may be considered. We also accept those with relevant professional and vocational qualifications? Exceptionally, applicants who do not meet these course entry requirements may still be considered if the course team judges the application demonstrates additional strengths and alternative evidence.?This might be demonstrated for example by related academic or work experience, the quality of the personal statement, a strong academic or other professional reference or a combination of these factors. The subjects the Course Team will be looking for in your application are wide ranging: your A levels (or equivalents) may include English, Media, Sciences, Art and Design or other related subjects.

About this course


Course option

3years

Full-time | 2024

Subjects

Visual and audio effects

Cinematics

The BA (Hons) Digital Film Practice course gives you an opportunity to study and gain professional skills in a range of cutting-edge technical craft practices – Visual Effects, Post Production, Virtual Production and Sound – and then to specialize in one of these in-demand skillsets.

You will also gain a basis in the fundamentals of story, film production, and the full range of creative, technical and editorial skills required to produce film and screen content, as well as a broad understanding of professional industry practice across the sector.

As technology-enabled production continues to transform how film, television and screen content is created, this course equips you to navigate a career in this exciting environment.

Practical: Throughout this course, modules will pull from both practical and contextual elements, with opportunities to work in groups and produce content demonstrating your learning, and a graduation project run collaboratively across pathways.

Comprehensive: In addition to developing and practising fundamental storytelling, production, technical, and editorial skills, you will develop critical awareness, core knowledge, and technical, managerial, and creative abilities in your chosen specialism: Visual Effects, Post Production, Virtual Production, or Sound.

Industry-facing: You will build a range of transferable skills that can be applied across the creative industries and beyond, synthesising principles of diversity, equality, sustainability, and inclusivity in your development as a practitioner.

Modules

The course is structured over three years, named Levels 4, 5 and 6, in which your learning will progress according to the overview below: Level 4 At Level 4, you will engage in six modules designed to give all students on the programme a basis in the fundamentals of story and the ability to produce film and screen content as we as an introduction to each of the specialist pathways: Visual Effects, Post Production, Virtual Production and Sound. In the first semester you will gain a practical and contextual understanding of storytelling on screen; film and screen production; and editing. In the second semester you will gain an introduction to each of the specialisms – with each module including both practical and contextual elements – and in parallel, work in groups to produce short films which bring their learning across the level to a conclusion. Level 5 Having confirmed your specialist pathway at the end of Level 4, you will spend much of the second year (Level 5) working within your pathway, with skills development, practical exercises and theory in each semester. In the first semester, you will immerse yourself in your chosen discipline and develop your understanding, knowledge and skills in that area. In parallel you will engage in comparative storytelling and narrative across all screen types, across the world and over time, and develop your research skills and contextual understanding. In the second semester, you will continue to develop your craft in your chosen discipline, learning further skills and through project based work. You will also be introduced to the business of film, television and screen and develop your skills in project management, professional practice, legal and financial skills, market and audience engagement, and research in practice Level 6 In the first semester, you will continue to develop move advanced and applied skills in your chosen pathway. In parallel, a common module allows you to think together with students on other pathways and collaborate in developing your graduation projects. You will also build your professional understanding of applications of digital film practice in industry; explore roles and careers open to you; look at changing technology in film; and learn how to operate as a freelancer. In the second semester, you will work on your graduation projects, which will be a collaborative or individual project to showcase your digital film practice. You will also develop your career plans and manage your portfolio. Digital Film Practice Pathways You will choose a pathway in which to specialize, within which you will learn and build your skills through focused tuition and project based application: Visual Effects: you will develop skills and understanding in VFX including modelling; animating effects; motion graphics; compositing; and workflow and project management. Post Production: including creative editing in fiction, documentary and content; audio post production; colour correction and grading; the business of post production, and advanced workflows. Virtual Production: bringing technical skillsets into the creative realm, creating virtual assets; visualization from pre to post production; shooting for Virtual Production; Unreal Engine training; applied Virtual Production, and performance capture. Sound: you will cover sound engineering; sound design and its role in storytelling; ADR, foley, and sound capture; dialogue editing; recording, editing, and producing soundtracks; mixing, dubbing and project management and completion. We include a diverse range of teaching methods, which include: Seminars in smaller groups; Small group tutorials; Practical group work; Formative feedback through critiques/screening and reflective sessions; Screen labs – a reflection of ‘real world’ experiences; and Enhancement activities

Assessment methods

We use a wide range of assessment which include portfolios, performances, research, presentations, and reflective work.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
EU
£12,750
per year
International
£12,750
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Met Film School - London

Department:

Met Film School London

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

63%
Visual and audio effects
63%
Cinematics

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

Teaching and learning

80%
Staff make the subject interesting
73%
Staff are good at explaining things
69%
Ideas and concepts are explored in-depth
72%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

54%
Library resources
39%
IT resources
60%
Course specific equipment and facilities
22%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

After graduation


We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Cinematics and photography

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£11k

£11k

£21k

£21k

£22k

£22k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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