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Esports Business Management

Entry requirements


A level

B,B,B

Access to HE Diploma

D:30

122 UCAS points in any Access to HE Diploma including Distinction in at least 30 Level 3 credits.

GCSE/National 4/National 5

4/C in GCSE Maths or Level 2 Functional Skills Maths and 4/C in GCSE English Language or Level 2 Functional Skills English.

International Baccalaureate Diploma Programme

30

555 in three highers, or 30 points.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM

T Level

M

Merit in any T Level.

UCAS Tariff

120

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2024

Other options

4 years | Sandwich with time abroad | 2024

4 years | Sandwich including industrial placement | 2024

Subject

Applied computing

Passionate about gaming and motivated to learn more about the global esports industry? Our standout Esports Business Management BSc will enable you to develop a holistic view of this exciting industry and gain the savvy business knowledge vital for careers in this highly competitive sector.

**Why choose this course?**

- Gain a 360 degree view of the rapidly growing esports industry

- Work placement year option

- Study abroad opportunity

- Establish essential business skills and knowledge to enhance your career potential

If you are keen to study and understand the esports industry, then our Esports Business Management BSc provides you with an exciting opportunity to learn valuable insights into the esports sector. It will also allow you to strengthen your business knowledge and skills to support your future employability prospects working in this booming industry.

You will study the exponential growth of esports, and examine the different marketing and management techniques used by esports teams and organisations, giving you a solid grounding in how the industry operates. You will start to develop a strong foundation in the logistics involved in planning successful sporting events ranging from charity esports to large scale events. Does the esports industry understand its fans and consumers? Using your own experience as an esports consumer and looking at current debates in the industry you will enhance your comprehension of esports consumption. In addition to sport and business management modules you will begin to focus on your own professional development, growing your own personal brand and networks, and developing ‘all-round’ professional skills.

You will also begin to advance your knowledge of management in organisations and what work means for employees as well as introducing you to current debates and challenges. You will become familiar with concepts of marketing and its importance for business, focusing on elements such as consumer marketing and business-to-business.

Optional modules to allow you to align your studies with your specific interests. You could choose to study areas such as the relationship between globalisation and international business, or the different psychological and social influences that can affect consumer behaviour.

Building on your studies in year one about event planning, you will further improve your understanding of what it takes to deliver successful esports and sporting events, whilst enhancing your professional skills in areas such as leadership, time-management and teamwork.

Through analysing current issues around esports governance you will look at how these are being managed and explore sector-specific examples to see what lessons can be learnt for better future governance. You will investigate the esports ecosystem considering how governments, publishers, players, teams and sponsors work together, and will examine how esports is managed globally.

Optional modules at this stage of the course cover areas such as enhancing your knowledge of contemporary consumer culture and exploring the psychological effects of internet usage, our reliance on technology and our online interactions with others.

In year three you will undertake an independent study project on either managing diversity, creating an enterprise business plan or undertaking a consultancy project. Other core modules will continue to advance your knowledge of the esports sector, exploring esports management including everything from team management to finance, sponsorship, strategy and governance. Events and tournaments are a massive part of esports, and you will continue to evaluate what makes a successful esports event using the skills you have gained on this programme and applying them to the esports arena.

You will develop knowledge about examples of good practice regarding sponsorship and partnerships in sports, and will propose your own potential sponsoring brands for a sports organisation.

The Uni


Course location:

Keele University

Department:

Keele (Central)

Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Others in computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

93%
UK students
7%
International students
81%
Male students
19%
Female students
77%
2:1 or above
11%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Others in computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
81%
low
Employed or in further education

Top job areas of graduates

51%
Information technology and telecommunications professionals
8%
Information technology technicians
4%
Secretarial and related occupations

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Others in computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£34k

£34k

£39k

£39k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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