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Glyndwr University, Wrexham

Game Art (with Foundation Year)

UCAS Code: 305G

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

E,E,E

Accepted alongside A-Levels as part of overall 48 UCAS Tariff requirement.

48 UCAS Tariff points

48 UCAS Tariff points

Accepted as part of overall 48 UCAS Tariff requirement.

48 UCAS Tariff points from International Baccalaureate Certificates

48 UCAS Tariff points

Accepted alongside Irish Leaving Certificate Higher Level as part of overall 48 UCAS Tariff requirement.

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

MP

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

PPP

48 UCAS Tariff points

48 UCAS Tariff points

UCAS Tariff

48

Our general entry requirement for the foundation year is 48 UCAS tariff points but all applications are considered individually and we consider work experience, vocational training/qualifications as well as motivation and potential to succeed. The programme welcomes applications from anyone who can demonstrate a commitment to the subject and the potential to complete their chosen programme successfully. This can be established by showing appropriate academic achievements or by demonstrating that they possess the knowledge and ability equivalent to the academic qualifications.

Accepted as part of overall 48 UCAS Tariff point requirement.

You may also need to…

Attend an interview

Present a portfolio

About this course


Course option

4.0years

Full-time | 2020

Subject

Computer animation and visual effects

This new idea-driven skill based course is about everything from concept art to 3D Modelling, 3D Sculpting character development and level creation.

You’ll be part of a degree with innovation, creativity and employability at its heart as you bring concept to reality through digital painting and 3D modelling; the perfect preparation for a career in an exciting, fast-paced industry worth billions each year.

Your studies will see you gain experience in the design skills and techniques used to bring projects from concept to screen through digital painting, 3D modelling, 3D sculpting, 3D animation and game engine.

This will involve a mix of design and technical skills like environment/character design and creation, 3D Modelling, texturing, level design, level creation, live briefs, and games production. The course provides a broad study of game and concept art, with an emphasis on innovation, design and creativity rather than the programming and technical aspects of the gaming industry using the latest industry standard software and much more. You’ll also have the opportunity to ?get hands-on and work with industry professionals on real-world projects to help develop your skills and experience.

You can also choose to study this course as a three year programme (without a foundation year) BA (Hons) Game Art UCAS code: 305D or as a four-year integrated masters option MDes Game Art UCAS code: 305F

Modules

This degree is primarily designed for those who want to pursue a career in the game art and associated design industries.

It explores all key aspects of game art production processes, drawing upon your imagination and using a variety of techniques from 2D concepts to 3D production on screen, including 3D Modelling, sculpting, level design and mixed screen based media.

Emphasis is placed on your personal and professional development, communication and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.

YEAR 1 (FOUNDATION YEAR)

The foundation year will introduce you to the key elements of art and design, including design practice, applied and fine art. You will explore the creative thought process relating to various art and design disciplines, developing your ability to put ideas down on paper quickly. There will be a range of practice assignments which will increase your recognition of strong ideas and original concepts.

MODULES

Introduction to Art and Design
Introduction to Applied Art
Introduction to Fine Art
Creative Thinking

YEAR 2 (LEVEL 4)

MODULES

Introductory Subject Studies - Concept Art and 2D Sprites


Principles and Processes - 3D Modelling

Ideas and Concepts - 3D Sculpting

Media and Techniques - Level Design – Unreal Engine 4


Contextual Studies 1

Creative Futures 1



History & Context: VFX
Creative Futures: Professional Studio Practice
Concept Art Fundamentals
Asset Modelling
Sketch to Sculpt
Gameplay Design

YEAR 3 (LEVEL 5)

MODULES

Contextual Studies 2

Creative Futures 2

3D Modelling

3D Sculpting

Specialist Study


Critical Thinking
Creative Futures: Business Fundamentals
Character Design
Environment Modelling
Virtual Reality: Level Design and Creation
VFX for Video Games

YEAR 4 (LEVEL 6)

MODULES

Contextual Studies 3

Creative Futures 3

Negotiated Study 1

Negotiated Study 2


Research & Application
Creative Futures: Entrepreneurial Practice
Negotiated Practice
Game Art Degree Project

The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.

Assessment methods

There are no set exams. Assessment is continuous and relates to all aspects of the programme, providing more carefully defined emphasis on formative assessment and feedback on your coursework throughout the academic year. We will advise you on your level of attainment and direct you towards a strategy for further progression as you complete assignments and modules.

There are varied formats of assessment to encourage your learning through group seminars, critiques and tutorials. This can be through group interaction with critical analysis where you will submit a range of work including design sheets, finished artwork, 3D work, screen based work, technical/ production files, journals, essays and audio-visual presentations. There are reviews of work at key points before Christmas and before Easter and this provides time for you to reflect on your progress prior to a final or summative year end assessment.

TEACHING AND LEARNING

Wrexham Glynd?r University is committed to supporting our students to maximise their academic potential.

On this course teaching and learning is designed to support students from a variety of backgrounds with diverse needs and to promote the supportive learning environment and pastoral care the School of Art and Design provides. Timetabling is developed to help learning teaching and assessment methodologies and provide clear and effective feedback to students. Contact hours are 16 per week in year 1, 14 per week in year 2 and 12 per week in year 3.

There is strong support for students with learning differences and who can also receive additional help from support assistants through Student Support Services.

The programme is structured to enable you to work in a multidisciplinary manner, to be flexible and enable you to develop individually. This is supported by a personal tutor / tutorials system that provides you with guidance throughout all aspects of the programme

We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work.

Our website (student support section) has more information on the help available.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,000
per year
England
£9,000
per year
EU
£9,000
per year
Northern Ireland
£9,000
per year
Scotland
£9,000
per year
Wales
£9,000
per year

The Uni


Course location:

Wrexham

Department:

School of the Creative Arts

TEF rating:

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What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

93%
UK students
7%
International students
96%
Male students
4%
Female students
73%
2:1 or above
25%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
D
E

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£19,000
low
Average annual salary
78%
low
Employed or in further education
90%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

52%
Information technology and telecommunications professionals
10%
Other elementary services occupations
6%
Secretarial and related occupations
What do graduate employment figures really tell you?

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer animation and visual effects

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£18k

£18k

£18k

£18k

£26k

£26k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here