Game Art
Entry requirements
We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.
We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.
60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.
A typical offer is between 104 and 120 UCAS points
Acceptable when combined with other qualifications
International Baccalaureate Diploma Programme
A typical offer is between 104 and 120 UCAS points
A typical offer is between 104 and 120 UCAS points
Acceptable when combined with other qualifications
Acceptable when combined with other qualifications
Acceptable when combined with other qualifications
A typical offer is between 104 and 120 UCAS points
Acceptable when combined with other qualifications
A typical offer is between 104 and 120 UCAS points
A typical offer is between 104 and 120 UCAS points
T Level
P (Pass) grade must be C or above, not D or E
UCAS Tariff
A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.
a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications
About this course
Develop character, concept and environment art, 3D modelling and sculpting in this career-focused Game Art degree. You’ll develop your own games in collaboration with other students in a structure that replicates the professional environment.
As a game artist, you’ll be joining one of the fastest growing sectors of the games industry where skills are in higher demand than ever before.
On this Game Art degree, you’ll work in multi-skilled collaborative teams and graduate as a confident, industry-ready game artist. You’ll study fundamental game art principles alongside traditional art practice, building your expertise to contribute to a major game development project in your second and third year to help you graduate with a professional portfolio.
This degree explores the fundamentals of game art and development from the creation of assets including character, concept and environment art, 3D modelling and sculpting using key softwares to understanding the varying roles that go into making a game, to development pipelines and how to pitch game ideas.
You’ll develop your skills using world-class facilities, with high-end hardware and the latest software such as Autodesk Maya, Substance, Zbrush, Adobe Illustrator, Photoshop and game engines such as Unity and Unreal.
This course is taught by dBs and awarded by Falmouth University.
Modules
YEAR 1
During the first year of your Game Art degree, you'll build core skills demanded by the industry, and learn about game artists' major roles and techniques. Working with industry-standard software, methods and processes, you'll develop your drawing skills, better understand anatomy, and apply these abilities to 3D modelling and related elements. You'll learn traditional and digital art skills – both 2D and 3D – alongside concept, environment and character art to build digital worlds and characters.
Modules
● Concept Art 1
● Character Art 1
● Environment Art 1
● Concept Art 2
● Character Art 2
● Environment Art 2
YEAR 2
In your second year you’ll grow your confidence in game art and your skills with professional digital tools. You’ll participate in a collaborative project with game students of different disciplines to give you valuable experience in an industry-style development pipeline. An additional specialist practice project lets you hone your skills in a particular area of game art, giving you the opportunity to create high quality work for your portfolio.
Modules
● Art Based Research
● World Building: Pre-Production
● Developing Concept Art Vocabularies
● Developing Character Art Vocabularies
● World Building: Production
● Collaboration
YEAR 3
With specialism, independence and professional practice at the forefront of your third year, you'll join a multi-skilled team on a game development project. Working in a studio, you'll contribute art assets using industry-standard methods and pipelines; taking your technical skills to the limit by investigating the use of cutting-edge specialist hardware and software used in games. This final year will see you ready yourself for the job market by building a professional portfolio that showcases your talents by displaying the body of work you have produced up to this point. We'll then help you commercialise this work and prepare you for the transition to professional life.
Modules
● Professional Portfolio
● Future Skills
● Technical Art Skills
● Major Collaboration
● Future of Games
Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
The Uni
DBS Institute, Bristol
The Games Academy
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£20k
£16k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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