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Esports & Livestreaming

Entry requirements


We welcome A Levels in a wide range of subjects, especially in those relevant to the course for which you apply.

We may consider a standalone AS in a relevant subject, if it is taken along with other A Levels and if an A Level has not been taken in the same subject. However, you will not be disadvantaged if you do not have a standalone AS subject as we will not ordinarily use them in our offers.

60 credits (with a minimum of 45 credits achieved at level 3) in a relevant subject.

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

International Baccalaureate Diploma Programme

24

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

Acceptable when combined with other qualifications

A typical offer is between 104 and 120 UCAS points

A typical offer is between 104 and 120 UCAS points

T Level

P-M

P (Pass) grade must be C or above, not D or E

UCAS Tariff

104-120

A typical offer is between 104 and 120 UCAS points, primarily from Level 3 equivalent qualifications, such as A levels, a BTEC Extended Diploma or a Foundation Diploma, or current, relevant experience. Grade 4 (or C) or above in GCSE English Language, or equivalent, is a minimum language requirement for all applicants. Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed on your chosen course. Please contact the Applicant Services team for advice if you are predicted UCAS points below this range, or if you have questions about the qualifications or experience you have.

a minimum of 40 UCAS tariff points, when combined with a minimum of 64 UCAS tariff points from the Supporting Qualifications

You may also need to…

Attend an interview

About this course


Course option

3years

Full-time | 2024

Subject

Sports management

Get ahead of the fast-evolving esports and livestreaming industries.

Join this Esports & Livestreaming degree and learn from experts across esports, media communications, business and games, gaining contextual knowledge, experience and skills.

You’ll collaborate with students across the University to broadcast real matches, as well as experimenting with independent content creation. On this Esports degree, you’ll also consider the ethical, professional, and cultural concerns facing modern esports and master the promotional skills needed to stand out in this competitive field.

You will:
Learn how to set up professional livestreams to broadcast and mediate esports matches
Build a working knowledge of different media production methods, including streaming protocols
Develop a well-rounded appreciation for the contemporary ethical, professional, and cultural concerns facing modern esports
Evaluate the production of livestreamed content to meet the needs of the audience and learn how to innovate to maintain audience engagement
Develop an understanding of brand management, promotion and public relations and how these relate to esports production

Modules

With an emphasis on learning through collaborative experiences, you’ll graduate with the knowledge and skills to set up a professional live streaming network and broadcast and mediate esports matches.

You'll delve into the theories and contexts of esports, develop strategic planning knowhow, learn end-to-end production skills and explore branding, marketing and promotion, as well as gaining an understanding of the financial, legal and ethical considerations of the industry.

Year One:
In year one, you'll gain a solid practical and theoretical foundation in the field of esports. You'll learn about the basic context in which esports are streamed, gain an understanding of the whole delivery process from start to finish, discover the roles that work together to make a project happen and explore team-working methodologies. You'll also get an introduction to digital media and creative marketing processes.

Modules
Development Foundations
Livestreaming Tools
Digital Creativity
Data Fundamentals
Multidisciplinary Teamwork
Esports Production

Year Two:
In year two of this Esports degree, your growing knowledge and skills will be put to the test with practical projects. You'll define and execute a solo esports, livestreaming or content creation project and work in a team to respond to a project brief. You'll consider the game-specific factors that impact spectator experience, encounter the legal, regulatory, financial and ethical considerations for running an esports business and develop an understanding of branding and promotion.

Modules
Legal and Financial Management in the Experience Sector
Individual Esports Project
Media Lab
Esports Event
Esports Studies

Year Three:
The final year of your Esports & Livestreaming degree is all about preparing for industry. You'll gain vital entrepreneurial know-how and finesse your practical skills by doing it for real. Working in a team, you'll deliver a large-scale, long-term esports event management project, which you'll present at the end of year show. To support this practical project, you'll write an extended essay based on a specific game and/or esports research topic.

Teaching is geared around developing your professional practice and portfolio, helping you to build contacts and support your transition to employment, potentially including the creation of your own company.

Modules
Professional Portfolio
Future Skills
Esports Live Performance
Future of Games
Major collaboration

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

Assessment methods

You'll be assessed through a variety of methods, including:

Short-form theory essays
Business cases
Group and solo practical projects

The Uni


Course location:

Penryn Campus

Department:

The Games Academy

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

79%
Sports management

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Tourism, transport and travel

Teaching and learning

88%
Staff make the subject interesting
97%
Staff are good at explaining things
79%
Ideas and concepts are explored in-depth
74%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

67%
Library resources
84%
IT resources
79%
Course specific equipment and facilities
68%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

91%
UK students
9%
International students
15%
Male students
85%
Female students
80%
2:1 or above
20%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Tourism, transport and travel

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£16,800
low
Average annual salary
94%
med
Employed or in further education
68%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

36%
Sales, marketing and related associate professionals
23%
Other elementary services occupations
8%
Artistic, literary and media occupations

This course sits in a wide group of smaller subjects that don't necessarily have that much in common - so bear this in mind when you look at any employment data. Most graduates took a hospitality, events management or tourism-related course, but there are a group of sports and leisure graduates in here as well who do different things. Events management was the most common job for graduates from this group of subjects, and so it’s no surprise that graduates from specialist events management courses did better last year than many of the other graduates under this subject umbrella - but all did about as well as graduates on average or a little better. If you want to find out more about specific job paths for your chosen subject area, it's a good idea to go on open days and talk to tutors about what previous graduates went on to do, or to have a look at university department websites.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Tourism, transport and travel

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£18k

£18k

£24k

£24k

£24k

£24k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here