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Esports Production

Entry requirements


Pass in the QAA?accredited?Access to HE. English GCSE required as a separate qualification as equivalency is not accepted within the Access qualification. We will normally require students to have had a break from full-time education before undertaking the Access course

International Baccalaureate Diploma Programme

24

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

BTEC National Diploma / Extended Diploma. Plus, five GCSEs at grade 4 or above, including English or equivalent

T Level

M

UCAS Tariff

104

from at least two A-levels. Plus, five GCSEs at grade 4 or above, including English or equivalent

About this course


Course option

3years

Full-time | 2024

Subject

Computer games

Take your passion for gaming to the next level on this specialist course, which combines theoretical learning and practical skills such as broadcast technologies and event production to prepare you for a variety of roles in the esports industry.

Considered one of the fastest-growing sectors in the creative industries, the esports global market is predicted to grow year on year to generate an impressive £4.4 billion in revenue by 2027. Leading the way in live events production, broadcasting and streaming and content creation, there’s never been a more exciting time to get involved.

Our Esports Production BA (Hons) programme provides a unique, holistic education of esports to prepare you for a range of roles in this fast-moving sector. Beginning by learning about the fascinating cultures and contexts of gaming and esports, you will go on to develop a range of practical and versatile skills across event production, data analytics and broadcast technologies. Each academic year will culminate in a live Esports event of your own design.

Thanks to The Leicester Media School’s strong links with industry, you will also have opportunities to enhance your learning through industry visits and guest lectures, and will be encouraged to engage in practical work experience and volunteering with local esports and gaming organisations.

Key Features
- Elevate your production game with our specialist facilities. Our multimillion-pound Creative Technology Studios include audio recording studios, online broadcast-standard radio production studios, multi-camera TV studios and full green screen capabilities.

- Benefit from the Leicester Media School’s long-standing media expertise. Our teaching staff have years of experience in broadcast and broadcast technologies to draw on and many are still active in industry.

- Take advantage of DMU Global, which offers unforgettable experiences to help develop you both personally and academically. Previous media students have explored Berlin’s fascinating media history and been behind the scenes at New York’s NBC studio.

- Supercharge your career with a work placement. Our award-winning Careers Team can help you to secure a placement with top industry leaders and local businesses, many of whom offer paid opportunities.

- Join the DMU Esports Society and take part in UK and international esports varsity leagues like NUEL and NSE. The Society supports a large range of competitive games such as League of Legends and TFT, Overwatch, CS:GO, Valorant, Rocket League, Hearthstone, Rainbow Six Siege, Tekken and Smash.

- Benefit from Education 2030, where a simplified ‘block learning’ timetable means you will study one subject at a time and have more time to engage with your learning, receive faster feedback and enjoy a better study-life balance.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,250
per year
International
£16,250
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Leicester Campus

Department:

Computing, Engineering and Media

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

70%
Computer games

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

65%
Staff make the subject interesting
80%
Staff are good at explaining things
60%
Ideas and concepts are explored in-depth
90%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

79%
Library resources
63%
IT resources
70%
Course specific equipment and facilities
60%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

85%
UK students
15%
International students
91%
Male students
9%
Female students
79%
2:1 or above
28%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,360
med
Average annual salary
96%
high
Employed or in further education
76%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

67%
Information technology and telecommunications professionals
6%
Business, research and administrative professionals
6%
Information technology technicians

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£28k

£28k

£34k

£34k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
Canterbury Christ Church University | Canterbury
Games Design
BA (Hons) 3 Years Full-time 2024
UCAS Points: 112
Lower entry requirements
Sheffield Hallam University | Sheffield
Game Art
BA (Hons) 3 Years Full-time 2024
UCAS Points: 112-120
Same University
De Montfort University | Leicester
Games Production
BA (Hons) 3 Years Full-time 2024
UCAS Points: -

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here