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Coventry University

Games Technology

UCAS Code: G454

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

B,B,B-B,B,C

to include one from Mathematics, Physics, Design Technology, Computer Science or Computing. Excludes General Studies.

The Access to HE Diploma to include 30 Level 3 credits in either Maths, Physics, Computer Science or Statistics. Plus GCSE English and Mathematics at grade 4 or above.

GCSE/National 4/National 5

5 GCSEs at grade 4 / C or above to include English and Mathematics.

International Baccalaureate Diploma Programme

29

to include one from Mathematics, Physics, Chemistry, Design Technology or IT at Higher level.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM-DMM

in IT or a technical subject.

UCAS Tariff

112-120

We've calculated how many Ucas points you'll need for this course.

89%
Applicants receiving offers

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2019

Other options

4 years | Sandwich | 2019

Subject

Computer games programming

Coventry has an established practical approach to the teaching of computing, including Games Technology, through activity-led learning.

In response to feedback from industry that there is a shortage of games programmers, this highly-focused course looks at the underlying technologies that drive modern day games production. We also provide opportunities for you to gain a broader understanding of the games development lifecycle, by allowing you to supplement your knowledge in the complementary areas, including the graphical and artistic side of the games development process, such as games design, 3D modelling and animation. We seek to provide our graduates with the skillset to independently develop games prototypes, creating and populating 3D environments.

You will be taught by staff who bring professional experience and cutting-edge research to their teaching. Some have worked within the industry for companies including Codemasters, others are conducting research recognised internationally, in areas such as computer vision, machine learning, game based learning for virtual games and serious games.

We have strong links with employers, such as Sega, which helps ensure course content remains relevant and up-to-date. These links also enable us to offer industry visits, guest lectures and joint projects with local companies, such as Aardvark Swift, Codemasters and Exient. You also have the opportunity to participate in internationally recognised game development competitions, like the Games Marathon held in Brazil, which our best students can attend and win prizes. This event is judged by the games industry (including Microsoft) and is an opportunity for aspiring developers to get first hand industry input.

Key Course Benefits:

* Fully meets the academic requirements for registration as a Chartered IT Professional and provides partial fulfilment for Chartered Scientist.

* Regular guest lecturers from current practitioners. In the last three years, speakers have included Aardvark Swift, Exient and Radiant Worlds.

* Participate in annual New Wizards Showcase, first launched in 2008 to introduce students to potential employers, often generating offers of interviews, placements and employment.

* Join over 10 million other gamers, online and in-game, with our popular student gaming society, Steam, which offers over 3,500 games, exclusive deals, automatic game updates and other great perks.

* Well-equipped Games Technology Laboratory with high end gaming PCs running industry-standard software, including the Adobe Creative Cloud Suite, games engines such as Unity 3D and Unreal, Visual Studio integrated development environment, 3DS Max and Photoshop. The latest gaming peripherals including Virtual Reality headsets (Oculus Rift, HTC Vive and Gear VR) and motion capture technology (Leap Motion, Perception Neuron) as well as graphics tablets and virtual reality (VR) game development, with access to VR headsets, such as the Oculus Rift.

This course is accredited and recognised by British Computer Society.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
EU
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Coventry University

Department:

School of Computing, Electronics and Maths

TEF rating:

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What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

70%
UK students
30%
International students
88%
Male students
12%
Female students
72%
2:1 or above
8%
Drop out rate

Most popular A-Levels studied (and grade achieved)

D
D
D

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£25,000
med
Average annual salary
96%
high
Employed or in further education
86%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

56%
Information technology and telecommunications professionals
12%
Information technology technicians
5%
Sales assistants and retail cashiers
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games programming

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£24k

£24k

£26k

£26k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here