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Bradford College

Games and Digital Media

UCAS Code: GG4P

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


GCSE/National 4/National 5

English and Mathematics at grade C/4 minimum. Level 2 Literacy and Numeracy accepted as equivalent.

UCAS Tariff

72

Preferably to include an ICT qualification at Level 3.

100%
Applicants receiving offers

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2020

Other options

6.0 years | Part-time | 2020

Subject

Computer games design

Games and Digital Media is a contemporary programme that makes use of theory, technical skills and professional skills to give you a broad sense of the sector and a strong link into the highly competitive gaming market. You will be provided with a technical overview on topics such as 3D media and animation, before you eventually choose to specialise according to your preference, which the remainder of your work, including your Final Year Project, will then be based upon. Throughout this process, this training will be substantiated with the analysis of theoretical work and subsequent written pieces. This work will combine to create your portfolio, a central product of the course and a key concept to success in future employment. On completion of their course, many of our former students have progressed to higher level study to enhance their employability; others have successfully embarked on careers in IT with prestigious national and multi-national companies. The computer games industry offers a wide range of exciting opportunities for developers. Jobs include: Animator, Game Support Specialist, Games Programmer and Games Project Management.

Modules

At level 4, you will receive a broad-based introduction to Games and Digital Media, which will place you in good stead for further development and eventual specialising. You will learn how to create 3D media, as well as how to apply Computing theory to strengthen your practice. Additionally, you will begin to compile an e-portfolio, which you will maintain throughout the course, and learn about how to promote your portfolio internationally via a website. Level 4 Modules will include: Digital Media Development; 3D Asset Production; Programming Concepts; Games Theory & Practice; Personal & Professional Portfolio Development; Website Design. During level 5, the skills you have acquired in 3D and digital media will be enhanced, and extended via the introduction of topics such as animation, mobile development and level design. You will continue to work on Computing theories and the application of these to your practical work, as well as participating in a small scale group exercise, which will build on your technical and organisational skills in preparation for your Final Year Project at the end of level 6. Level 5 Modules will include: Game Level Analysis & Design; Advanced 3D and Digital Media; Interactive Systems Development; Digital Animation; Mobile Application Development; Project Management for IT. Upon reaching level 6, you will be ready to develop your technical abilities to an advanced level. Additionally, you will begin to study entrepreneurship, marketing and business skills, as well as completing your e-portfolio, to stand you in good stead for future employability. You will also complete a Final Year Project, a major piece of work which will showcase your technical ability and personal innovation for your chosen pathway. Level 6 Modules will include: Object Oriented Programming; Digital Environments; Entrepreneurship & Marketing; Employability Skills for Computer Graduates; Final Year Project.

Assessment methods

Assessment is centred on the practical and professional skills required by the industry, and therefore you will be specifically focusing on deriving a solution to a specified problem through researching, analysing and evaluating the issue. This creates a workload which is primarily practical, but will be substantiated through written work such as reports and essays. Concepts and theories that are presented through lectures are then explored and developed during tutor led tutorials and student led seminars. Case studies and interactive Workshops are also implemented to aid learning, and there is a strong focus on Personal Development Planning, which aims to prepare you for employment and consider ethical, social and legal issues which can face the computer professional. Additionally, although contact hours are tutor and group-based, independent learning is increasingly developed throughout the course, and actively encouraged for your personal development; use of problem-based exercises and relevant scenarios aid this process. During the second and third years of the course, you will prepare for, and carry out, an exciting and engaging group project which will form an essential and central part of your assessment.

Tuition fees

Select where you currently live to see what you'll pay:

England
£8,750
per year
Northern Ireland
£8,750
per year
Scotland
£8,750
per year
Wales
£8,750
per year

The Uni


Course location:

Bradford College

Department:

School of Applied Science and Technology

TEF rating:

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What students say


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After graduation


We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.

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Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£16k

£16k

£18k

£18k

£15k

£15k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Post-six month graduation stats:

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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