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University of Westminster, London

Digital Media Development

UCAS Code: GP43

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

B,B,C

Pass the Access to HE Diploma with 45 credits at Level 3 with a minimum of 27 Level 3 credits at Merit or Distinction plus Maths and English GCSEs at Grade 4 (Grade C prior to 2017) or above.

International Baccalaureate Diploma Programme

26

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

UCAS Tariff

112

We've calculated how many Ucas points you'll need for this course.

77%
Applicants receiving offers

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About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2019

Other options

4 years | Sandwich | 2019

Subject

Creative computing

Digital media development is a specialised topic of computer science that focuses on the development of interactive applications that respond to user actions by presenting rich multimedia content using various forms of interaction.

The increasing capabilities of the web, high-tech devices and mobile technology provide enormous potential for engaging users in innovative ways of interaction with state-of-the-art interfaces. The digital tech industry requires practitioners with a good understanding of user experience (UX) principles and good technical competences for developing advanced user interfaces. The Digital Media Development BSc Honours addresses all aspects of the digital media development process, from conceptualisation and design, to implementation and testing with primary focus on front end development.

The programme offers three directions of specialisation:

web application design and development
mobile application design and development
3D user interfaces design and development.
These specialisation areas directly address an increasing skills shortage in the digital tech industry, a sector that currently employs 2.5 million people in UK and is the fastest growing industry in the UK economy (according to analysis by Tech City UK and innovation charity Nesta).

The core modules of the course will enable you to possess theoretical knowledge and practical skills on: UX principles of a range of interfaces and digital media applications; user-centred design and development of web applications, ranging from simple websites to web mobile apps and responsive sites that adapt to multiple platforms and devices; 2D and 3D user interfaces and web analytics.

In the second and third years of the degree (Levels 5 and 6), students are able to select option modules that can give them a direction of further specialisation to native mobile application development, server-side or back-end development, and 3D digital media and games.

Teaching methods include lectures, seminars, practical classes and laboratory work, supported by online material and periods of independent study. Assessment methods may include exams, in-class tests, essays, presentations, coursework and, practical or technical reports.

The degree supports students to:

Practise the design and development of responsive web applications and 2D and 3D user interfaces
Learn programing and the use of libraries (like JQuery and Bootstrap), as well software (Adobe CC) and games platforms, to create web applications, 2D and 3D user interfaces
Experiment with combining different technologies to create innovative user interfaces and testing user experience following formal research methods and analytics
Explore the use of advanced motion-capture facilities combined with programming motor sensor devices such as Kinect and Leap Motion to create user interaction with state-of-the-art user interfaces
Develop a rich electronic portfolio including web applications incorporating 2D animation that adapt to multiple device sizes, native mobile applications and 3D user interfaces and gain industry certification for the professional use of major commercial software (like Adobe CC).

Modules

The first year modules cover programming, web design and development, computer systems fundamentals, user experience, and 2D interactive product development. In the second year you study core modules covering object-oriented programming, advanced client-side development, usability testing, and 3D interactive product development; you can then choose two modules from game engine architecture, mobile application development or server-side programming. In the third year, alongside your final year project you will take core modules in mobile user experience, advanced interactive product development, and digital marketing, social media and web analytics. You will also choose a final option subject from either mobile native application development or information-driven entrepreneurship and enterprise.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£13,400
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Westminster, London

Department:

Computer Science

TEF rating:

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What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

87%
UK students
13%
International students
80%
Male students
20%
Female students
64%
2:1 or above
19%
Drop out rate

Most popular A-Levels studied (and grade achieved)

D
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£25,000
med
Average annual salary
91%
med
Employed or in further education
90%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

44%
Information technology and telecommunications professionals
10%
Information technology technicians
6%
Customer service occupations
What do graduate employment figures really tell you?

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Course location and department:

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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