Computer Games Development with Foundation
Entry requirements
A level
64 UCAS Tariff points from the Access course
GCSE/National 4/National 5
GCSE grade 4 or grade C in English Language and Maths
64 UCAS Tariff points from all components of the Diploma Programme . International Baccalaureate Career-related programme will be considered on a case-by case basis. To include English grade 4 HL, Maths grade 4.
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
64 UCAS Tariff points
UCAS Tariff
About this course
Our degree courses with Foundation year offer the opportunity to prepare you for advanced study before you progress onto a full honours degree at the University of Westminster.
Whether you do not feel ready for degree-level study, don’t have the right qualifications, want to change your subject specialism or return to study after an absence from education, we aim to encourage a broad range of students to undertake our Foundation year in order to progress onto their full honours degree with us.
The Foundation year is designed to give you the opportunity to explore new ideas, opening up new perspectives on the key debates within your chosen field. During the foundation year, you will explore a range of creative disciplines and get a chance to develop in your chosen field, benefiting from workshops in our high-end facilities and working with leading academics who will encourage you to become a confident and creative thinker. Core modules accelerate your academic and professional development and you will also take modules within your chosen field, giving you the chance to develop a cross-disciplinary perspective on your course.
On successful completion of the Foundation year, you will be able to move on to study for the Computer Science BSc Honours over a further three years study.
Our course covers all aspects of modern computer science and specialised computer science topics, laying the foundations for your success in a rapidly changing environment.
A key benefit of our course is its flexibility. You'll be able to build a customised route within computer science, following a pathway in one of several computing areas to suit your interests. You'll develop a wide range of skills and knowledge in areas such as creative computing, information systems, graphics and games development, mobile and web computing, software engineering, design and development, software security, and artificial intelligence.
You'll use industrial tools and techniques throughout our course and graduate well versed in all aspects of the software lifecycle. You'll have the chance to apply your new knowledge and skills to real-world problems, usually in the form of a small-scale project set by an external organisation. As well as the technical skills you'll develop as part of this project, and you'll build vital transferable skills around the areas of commercial awareness, leadership and organisation.
After completing your second year, you'll have the opportunity to do a one-year work placement. Placements will help you to gain work experience and enhance your employability after you graduate. Help and support are always available to find and secure placement opportunities through various workshops and events organised by the University's Careers and Employability Service and our course team.
Tuition fees
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The Uni
University of Westminster, London
School of Computer Science and Engineering
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£24k
£30k
£33k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.
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This is the percentage of applicants to this course who received an offer last year, through Ucas.
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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Course location and department:
This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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