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University of the West of Scotland

Computer Animation Arts

UCAS Code: GW48

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

C,C,D

Including Art & Design, Photography or Graphic Communication.

International Baccalaureate Diploma Programme

24

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H4

Including Art & Design, Photography or Graphic Communication.

Scottish Higher

B,B,B,C

Including Art & Design, Graphic Communication or Photography.

UCAS Tariff

102
92%
Applicants receiving offers

About this course


Course option

4.0years

Full-time | 2020

Subject

Creative computing

The Computer Animation Arts programme combines traditional and digital animation techniques, and covers all elements of the animation production pipeline. The skills developed on the programme are relevant within many creative industries, including computer games, film and television, visual effects and architectural visualisation.

Students are introduced to core concepts of visual storytelling, cinematography, and the key principles of 2D and 3D animation. Traditional drawing skills are taught as a means of developing abilities in visual communication, concept design and storyboarding, all of which are essential to the development of an animated production. Students also learn about the history of animation, giving a context for their work.

The production disciplines of 3D modelling, character design and rigging, animation, texturing and lighting are all covered in depth, and the issues involved in developing for specific types of output, such as games, are highlighted. In addition to computer-based methods, students are given the opportunity to use stop motion and other traditional animation techniques. Post-production topics, including rendering, compositing, visual effects, editing, and audio for animation, are also explored.

Throughout the degree, students are expected to create practical outputs which comprise a large proportion of their assessed work. These include artwork, 3D models, still renders and animation, thus enabling students to build up a production portfolio. In the Honours year, students undertake substantial individual and group projects intended to form the basis for a showreel which will promote their skills to potential employers. These projects also allow students to specialise in their main area(s) of interest.

Graduates are employed by Axis Animation, MPC, Sony Pictures, Rockstar North, Lupus, BBC, STV, Mental Ltd., Tag Games, Codemasters and Firebrand Games. Graduates have also set up their own companies.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
Northern Ireland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Paisley Campus

Department:

Computing, Engineering and Physical Sciences

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What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

89%
UK students
11%
International students
82%
Male students
18%
Female students
26%
2:1 or above
18%
Drop out rate

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£22,500
med
Average annual salary
83%
low
Employed or in further education
84%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

32%
Information technology and telecommunications professionals
13%
Information technology technicians
10%
Sales assistants and retail cashiers
What do graduate employment figures really tell you?

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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