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University of Salford

Games Design and Production with Industry Placement

UCAS Code: G471

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

C,C,C-B,B,C

96-112 UCAS Tariff points - Minimum of 2 A levels with grades CCC - BBC

AS levels are accepted in combination with Level Three qualifications; including A-levels and BTECs.

Pass level 3 QAA approved Access Diploma .96 to 112 UCAS tariff points.

GCSE/National 4/National 5

Grade C or grade 4 (or above) in Maths and English GCSE is required.

International Baccalaureate Diploma Programme

28

96 to 112 UCAS tariff points.

Accepted in combination with other Level Three qualifications.

Accepted in combination with other Level Three qualifications. 96-112 Ucas Tariff Points.

Accepted in combination with other Level Three qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM-DMM

96-112 Ucas Tariff Points

Accepted in combination with other Level Three qualifications.

96 to 112 UCAS tariff points.

96 to 112 UCAS tariff points.

UCAS Tariff

96-112

Minimum number of A2 subjects or equivalent - 2

18%
Applicants receiving offers

You may also need to…

Attend an interview

About this course


Course option

3.0years

Sandwich | 2020

Subjects

Computer games programming

Computer games design

The dynamic world of computer games production is at the cutting edge of creative media and one of the largest growth areas, internationally, within the creative industries.

The industry experience module will provide an invaluable opportunity for you, not simply to put your academic, creative and technical knowledge and skills into practice in a relevant professional context, but also to acquire first-hand experience of organisational structures, practices and processes as well professional networks within the creative industries.

Offering a unique mix of both the creative and the technical; the course has become well known for developing technically savvy, creatively aware and future thinking professionals.

The course has produced graduates who have found employment both within the Triple A sector (Travellers Tales, Rockstar) in balance with students working in more independent creative studios such as Matmi and Mi.

The course continues its success in 2015 with the release of A Pixel Story (Lamplight Studios), A nomination and running up for Flatliners (Triple Ox) and securing of incubation space for Galatic Enforcer (Uh Ho Studos) at the Landing, Media City UK.

Modules

Year 1: Year 1 takes you through the basic art and design processes and technical fundamentals of programming as well as the design and planning of creative games across platforms. You will also learn how to solve problems using design theory through practice, look into the emergent use of entertainment technologies and cover the fundamentals of 2D and 3D digital graphics. Theoretical modules cover the historical and social issues surrounding creative media, and project management skills are embedded across several modules.

Year 2: Year two builds on the design, planning and prototyping of a game and development production skills. Your elective modules enable you to specialise in the areas covered in the first year, such as 2D/3D character and environment art and graphics.

The opportunity to take part in an industry placement module of up to 16 weeks will prove invaluable. You’ll put your creative and technical knowledge into practice, acquire first-hand experience of organisational structures and processes and build your professional network. An appropriate placement will be arranged by you, with our assistance, with the aim of finding one that matches your own particular creative direction and ambitions.

Year 3: In the third year you will learn about patents, copyrights and other means of legal protection as well as the economics and structure of the industry. You will also work as part of a team to produce a prototype game and undertake an individual portfolio (chosen from Programming; Art and Graphics; Sound and Music; Design). You will write a practice-based dissertation in the final year allowing you to combine the theoretical and practical work into a single project.

The Uni


Course location:

University of Salford

Department:

School of Arts and Media

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

75%
med
Computer games programming
75%
med
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

84%
Staff make the subject interesting
78%
Staff are good at explaining things
91%
Ideas and concepts are explored in-depth
97%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

63%
Library resources
48%
IT resources
75%
Course specific equipment and facilities
53%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

95%
UK students
5%
International students
83%
Male students
17%
Female students
85%
2:1 or above
0%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£20,000
low
Average annual salary
90%
med
Employed or in further education
100%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

47%
Information technology and telecommunications professionals
12%
Information technology technicians
5%
Business, research and administrative professionals
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games programming

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£19k

£19k

£22k

£22k

£23k

£23k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here