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University of Portsmouth

Music and Sound Technology

UCAS Code: GJ49

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


104-112 Tariff points to include a minimum of 2 A levels. A relevant qualification or experience in music/sound is required.

112 Tariff points from the Access to HE Diploma. Must be accompanied by relevant experience or additional qualifications related to Music.

Cambridge Pre-U score of 44. A relevant qualification or experience in music/sound is required.

GCSE/National 4/National 5

3 GCSEs at grade C or above to include English and Mathematics/3 GCSEs at grade 4 or above to include English and Mathematics.

International Baccalaureate Diploma Programme

25

25 points from the IB Diploma, to include 3 Higher Level subjects. A relevant qualification or experience in music/sound is required.

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H4,H4

A relevant qualification or experience in music/sound is required.

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D*

A relevant qualification or experience in music/sound is required.

Acceptable when combined with other qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

A relevant qualification or experience in music/sound is required.

112 Tariff points. A relevant qualification or experience in music/sound is required.

UCAS Tariff

112

112 points to include a minimum of 2 A levels, or equivalent. A relevant qualification or experience in music/sound is required. Applicants without relevant qualifications may be asked to submit a digital portfolio.

95%
Applicants receiving offers

You may also need to…

Present a portfolio

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2020

Other options

4.0 years | Sandwich | 2020

Subject

Audio technology

**Overview**
If you want a career in the music industry in a creative or technical capacity, this professionally accredited BSc (Hons) Music and Sound Technology degree is the perfect course for you.

Using the same technology as the professionals, you'll learn to manage complex recording sessions and perform and compose music for media such as film and video games.

If you’ve got the imagination and determination, we’ll help you develop skills that allow you to thrive in the music industry. At the end of the course, you'll be set for a career in a variety of roles, from producing music to working as a studio engineer.

**Accreditations**
This course is accredited by JAMES (Joint Audio Media Education Support). JAMES is a group of industry professionals and employers that represent the APRS (Association of Professional Recording Services), MPG (The Music Producers Guild) and associate industry bodies.

The JAMES accreditation lets potential employers know that this course gives you the relevant skills and abilities you need to work in the music industry when you graduate. This gives you an edge over students who didn’t do an accredited course when you’re applying for jobs.

We’re also one of only two Universities in the country to be a Wwise certified school, enabling us to teach and use Wwise game audio software, and we're an Avid Learning Partner which means we deliver Protools training to Avid's professional standards.

You are also able to access additional certificates with both Wwise and Protools to enhance your future career prospects.

**What you'll experience**
On this Music and Sound Technology degree course you'll:

- Learn the professional and practical skills you need to work effectively in the music industry

- Tackle topics like games audio, composition, sound design, and studio recording and production

- Be taught by a team of lecturers who have diverse musical interests and experience in areas such as sonic art, digital and analogue recording, popular music performance, composition and songwriting

- Be able to manage complex recording sessions and generate music, sounds and effects for everything from films to art installations

- Get the chance to take an optional Protools certification unit as part of your degree

- Have the opportunity to further supplement your musical talents by joining the University's orchestra, choir, wind band or big band

You’ll get your hands on some exciting gear in our studio suites, including:

- A valve 32 channel TL audio mixing desk

- An SSL Matrix 2 console with 10 Neve 1074 preamps and 16 channels of Neve and SSL dynamics and EQ

- A 7.1 surround studio (Genelec) including a Slate Raven multi-touch console for multichannel work and spatial audio projects

- A Buchla System 7 synthesizer (one of only two in the UK and the only one in a European university)

- 4 Oakley Modular synthesizers

- iMac Dual i7 computers running Logic Pro X, Pro Tools, Ableton Live, Max/MSP (including Max for Live), Native Instruments - Komplete (including Reaktor), Pure Data and Game engine software

**Careers and opportunities**
When you finish the course, our Careers and Employability service can help you find a job that puts your skills to work in the industry.

What jobs can you do with a Music and Sound Technology degree?
Previous graduates have gone on to work in roles such as:

audio developer
music technology lecturer
musical technician
studio manager
studio engineer
music teacher
game audio professionals (composition and sound design)
Other graduates have continued their studies at postgraduate level or set up successful businesses with help and support from the University.

After you graduate, you can get help, advice and support for up to 5 years from our Careers and Employability service as you advance in your career.

Modules

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, 4 modules worth 20 credits and 1 module worth 40 credits.

YEAR ONE
(Core)
- Creative Music Technology
- Digital Culture and Creative Industries
- Introduction to Studio Techniques
- Music in Context
- Sound for Moving Image
- Sound: Practice and Theory

There are no optional modules in this year.

YEAR TWO
(Core)
- Creative and Critical Research Design
- Digital Sound
- Recording and Production Techniques

(Optional)
- Acoustics: Studio Design and Live Studio
- Audio Programming
- Composition Portsolio
- Creative Coding Practice
- Creative Technologies Study Exchange
- Engaged Citizenship through Interdisciplinary Practice
- Laptop Music Performance
- Music Business Practice
- Professional Experience
- Sound Design and Music for Games
- Student Enterprise

PLACEMENT YEAR
On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry.

We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

YEAR THREE
(Core)
- Final Year Project: Preparation
- Final Year Project: Resolution
- Sound Application

(Optional)
- Experimental Music Programming
- Free Composition
- Implementing Game Audio
- Key Issues in Contemporary Music Studies
- Music and Sound Synthesis
- Professional Music Production Techniques

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Assessment methods

You’ll be assessed through:

- practical projects
- working journals
- academic and evaluative essays
- performances
- oral presentations
- examinations
- case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£15,100
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Portsmouth

Department:

Faculty of Creative and Cultural Industries

TEF rating:

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What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Others in technology

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

75%
UK students
25%
International students
90%
Male students
10%
Female students
71%
2:1 or above
10%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
D
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Others in technology

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£25,000
med
Average annual salary
95%
med
Employed or in further education
69%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

37%
Artistic, literary and media occupations
10%
Sales, marketing and related associate professionals
10%
Other elementary services occupations
What do graduate employment figures really tell you?

The stats cover quite a broad subject area, but over half of the graduates we're talking about here studied some kind of audio technology subject. It's not a surprise, then, to find that the most common job for graduates from this subject last year was as a sound technician in film, TV and music. Jobs in IT, as arts officers or musicians, in marketing, or in business were also popular — these degrees can be quite flexible and give you a lot of opportunities. Another degree that falls under this heading is in transport logistics (told you it was broad!), and those graduates did particularly well as our whole just-in-time retail economy really needs good logistics skills - and graduates with those qualifications are in serious shortage. But your prospects do depend on the particular degree you take, so if you have a course in mind, take a look at the information on the university's website.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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