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University of Portsmouth

Digital Media

UCAS Code: P301

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


112 Tariff points to include a minimum of 2 A levels.

112 Tariff points from the Access to HE Diploma.

Cambridge Pre-U score of 48.

GCSE/National 4/National 5

3 GCSEs at grade C or above to include English and Mathematics/3 GCSEs at grade 4 or above to include English and Mathematics.

International Baccalaureate Diploma Programme

25

25 points from the IB Diploma, to include 3 Higher Level subjects

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H3,H4

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D*

Acceptable when combined with other qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

112 Tariff points.

UCAS Tariff

112

112 points to include a minimum of 2 A levels, or equivalent.

96%
Applicants receiving offers

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2020

Other options

4.0 years | Sandwich | 2020

Subject

Multimedia computing science

**Overview**
If you want to augment your creativity with the digital skills to bring them to life as a digital designer or developer, this is the course for you.

On our BSc (Hons) Digital Media degree course, you’ll get a deep understanding of digital media and learn to create exciting experiences for web, mobile, virtual reality, game engines and emerging technologies.

After the course, you’ll be able to take on roles across any industry as a mobile developer or digital designer, or work in areas such as marketing and project management.

**What you'll experience**
On this Digital Media degree course, you'll:
- Learn on a course we've developed with the industry, giving you the most up-to-date knowledge, skills and techniques

- Broaden your knowledge and get a valuable grounding in interface systems, user experience, and web, mobile and VR development

- Get to grips with the latest tech, including augmented and virtual reality applications, and game engines, making you a valuable expert in the latest digital media

- Pair creative theory with technical ability by learning to use professional tools such as the Adobe Creative Suite to design interactive applications, graphics, audio and video

- Use software including Photoshop, Illustrator, Adobe After Effects, Premiere Pro and Adobe Animate

- Choose from module options to tailor your career towards Digital Design, Emerging Technologies, or a combination of both

- Develop a portfolio and CV to impress employers, and take opportunities to study for industry certifications in professional tools

- Experiment with combining different technologies to create innovative user experiences

- Engage in large-scale, client-based projects with external companies

**Careers and opportunities**
You’ll graduate with the up-to-date skills and knowledge to compete in the digital media industry. You’ll be able to take many roles across the digital creative industries.

Roles our graduates have gone on to include:
- UX and UI designer

- graphics and digital designer

- software design engineer

- web developer

- digital content editor

- mobile developer

Our Careers and Employability service can help you find a job that puts your skills to work in the industry. You can get help, advice and support for up to 5 years as you advance in your career.

Modules

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, 4 modules worth 20 credits and 1 module worth 40 credits.

YEAR ONE
(Core)
- User Experience Design
- Agile Project Management
- Responsive Design and Development
- Programming Fundamentals
- Digital Culture and Creative Industries
- Computer Graphics for Digital Media

There are no optional modules in this year.

YEAR TWO
(Core)
- Data Visualisation
- Mobile Application Development
- Creative and Critical Research Design
- Interaction Design

(Optional)
- Digital Identity and Creative Industries
- Virtual Reality Development
- Creative Coding Practice
- Rich Media Website Delivery
- Interactive Playground
- Interdisciplinary Practice
- Professional Experience
- Student Enterprise
- Study Abroad

PLACEMENT YEAR
On this course, you can do an optional work or study placement year between your 2nd and 3rd years to get valuable experience working in industry.

We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

YEAR THREE
(Core)
- Client-led Project
- Final Year Project

(Optional)
- Communication Design
- Creative Platforms
- Future Technologies
- Internet of Things
- Mobile Application Development
- Trends in Latest Technology
- Leadership
- 3D Interaction

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Assessment methods

You’ll be assessed through:

- practical projects
- work portfolios
- essays/review articles
- multiple choice tests
- oral presentations
- examinations

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£15,100
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Portsmouth

Department:

Faculty of Creative and Cultural Industries

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

76%
med
Multimedia computing science

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer science

Teaching and learning

75%
Staff make the subject interesting
85%
Staff are good at explaining things
77%
Ideas and concepts are explored in-depth
81%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

90%
Library resources
86%
IT resources
88%
Course specific equipment and facilities
68%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

88%
UK students
12%
International students
86%
Male students
14%
Female students
72%
2:1 or above
15%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£23,000
med
Average annual salary
95%
med
Employed or in further education
99%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

44%
Information technology and telecommunications professionals
16%
Artistic, literary and media occupations
7%
Information technology technicians
What do graduate employment figures really tell you?

There are a lot of computing courses out there, and they vary a lot in content, modules and the way they work with employers, so individual courses can have very different outcomes. This is a course where you really need to get a good grade — employers really pay attention to the class of your degree and a low grade will serious hit your prospects. But you can get a job on pretty much any industry in the country with a computing degree - and organisation with an IT system and a web site needs graduates in this discipline - and many employers report difficulty in finding graduates. So most students do get jobs, and starting salaries are good, particularly in London. If you want to find out more about the prospects for a computer science course at a particular institution, it's a good idea to go on open days and talk to tutors about what previous graduates went on to do.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Multimedia computing science

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£25k

£25k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here