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University of Portsmouth

Computer Games Technology

UCAS Code: G452

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


112 Tariff points to include a minimum of 2 A levels.

112 Tariff points from the Access to HE Diploma.

Cambridge Pre-U score of 48.

GCSE/National 4/National 5

3 GCSEs at grade C or above to include English and Mathematics/3 GCSEs at grade 4 or above to include English and Mathematics.

International Baccalaureate Diploma Programme

25

25 points from the IB Diploma, to include 3 Higher Level subjects

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H3,H4

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D*

Acceptable when combined with other qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

112 Tariff points.

UCAS Tariff

112

112 points to include a minimum of 2 A levels, or equivalent.

89%
Applicants receiving offers

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2019

Other options

4 years | Sandwich | 2019

Subject

Computer games

**Overview**
Love gaming and want to develop the skills to create your own games?

This BSc (Hons) Computer Games Technology degree course gives you the experience and ability you need for a career in the computer games development industry. You’ll choose your path, whether designing graphics using animation and 3D modelling, programming your game for consoles and developing entrepreneurial skills to sell your game.

It’ll open doors to a career in the computer games industry or fields that use game technology, such as simulation training, healthcare and web design.

We work with game developers and professional bodies, such as The Independent Game Developers Association (TIGA), to make sure that the course stays up-to-date. This guarantees the skills you are valued by today's games industry.

**Accreditations**
This course is accredited by The Independent Game Developers' Association (TIGA). All TIGA Accredited courses teach skills required by the games industry. These courses are also in demand in other industries, such as the synthetic training industry.

Part of the TIGA accreditation process involves ensuring that a specific number of graduates are finding work in related roles; as well as ensuring that students on accredited courses are learning transferrable skills such as communication, team work and problem solving. In this way TIGA accreditation lets you know that you'll graduate with the professional skills to get started in the industry.

TIGA reassess our courses every five years, so you can also be confident that the knowledge and practical skill that you pick up on our Computer Games courses remain up to date and relevant.

**What you'll experience**
On this degree course you'll:
- Use some of the most advanced gaming development facilities at any university in the country

- Learn the fundamentals of game development, such as design techniques, 3D modelling and coding

- Tailor your degree to meet your career aspirations, from programming, art, and design

- Develop your knowledge with professionals who have years of experience and plenty of links in the industry

- Get your hands on top tech, like our Sony console development kits, motion capture facilities and virtual reality lab

- Get to grips with professional software including Maya, 3DS Max, Microsoft Visual Studio and the Unreal Engine

- Develop your entrepreneurial skills with the opportunity to set up a company and sell your own games

**Careers and opportunities**
You'll graduate with skills and knowledge that'll serve you in a variety of careers, particularly in the computer games industry, but any field that utilises this technology, such as training simulation, web development and healthcare.

Our graduates work at some of the biggest names in the industry, including:
- Codemasters

- Electronic Arts

- Rebellion

- Jagex

- Creative Assembly

- Sumo Digital

- Climax

- Stainless Games

- Sony

Our Careers and Employability service will give you advice and support for up to 5 years after you leave the University.

Modules

In the first year you will be introduced to a useful range of fundamental game development skills including game design techniques, 3D modelling, drawing on paper, including life drawing and C++ programming. In your second year you will continue to develop game design and development skills, and also choose between two pathways – game graphics or game programming. There’s a wide range of options in your final year allowing for specialisation in the areas that interest you the most. You’ll also complete an individual project on a topic of your choice, as well as a year-long group project chosen from a pool of real-life projects proposed by a range of clients.

Assessment methods

Due to the practical nature of this course, assessment is extremely varied and includes practical projects, work portfolios, academic and evaluative essays, multiple choice tests, oral presentations, examinations and case studies.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£14,700
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Portsmouth

Department:

Faculty of Creative and Cultural Industries

TEF rating:

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What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

86%
UK students
14%
International students
85%
Male students
15%
Female students
72%
2:1 or above
14%
Drop out rate

Most popular A-Levels studied (and grade achieved)

D
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£23,000
med
Average annual salary
96%
med
Employed or in further education
93%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

44%
Information technology and telecommunications professionals
14%
Artistic, literary and media occupations
7%
Information technology technicians
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£25k

£25k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here