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University of Portsmouth

Computer Animation and Visual Effects

UCAS Code: II15

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


112 Tariff points to include a minimum of 2 A levels.

112 Tariff points from the Access to HE Diploma.

Cambridge Pre-U score of 48.

GCSE/National 4/National 5

3 GCSEs at grade C or above to include English and Mathematics/3 GCSEs at grade 4 or above to include English and Mathematics.

International Baccalaureate Diploma Programme

25

25 points from the IB Diploma, to include 3 Higher Level subjects

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H3,H4

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D*

Acceptable when combined with other qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

112 Tariff points.

UCAS Tariff

112

112 points to include a minimum of 2 A levels, or equivalent.

80%
Applicants receiving offers

You may also need to…

Attend an interview

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2019

Other options

4 years | Sandwich | 2019

Subject

Computer animation and visual effects

**Overview**
Ready to make your mark on the computer animation and visual effects industry and get stuck into a career packed with creative potential?

On this professionally accredited BSc (Hons) Computer Animation and Visual Effects degree course, you'll use our fantastic animation and VFX facilities to unleash your ideas. You’ll build a portfolio of work to showcase your abilities and learn how to get it in front of potential employers.

The course sets you up for an exciting career in areas such as 3D animation, visual effects (VFX) for film and TV, and the computer games industry.

**Accreditations**
This course is professionally accredited by JAMES (Joint Audio Media Education Support).

JAMES is a group of industry professionals and employers. The JAMES accreditation lets potential employers know that this course gives you the relevant skills and abilities you need to work in the industry when you graduate. JAMES reviews our accreditation every 3 years to make sure the course content remains up-to-date with industry trends and developments. So you’ll always be learning the most relevant skills.

We also work with VFX studios, game developers and professional bodies such as TIGA to make sure the course stays up-to-date with industry trends.

**What you'll experience**
On this Computer Animation and Visual Effects degree course you’ll:
- Learn from professionals who are currently working in the animation and visual effects (VFX) industry

- Build your skills in key areas such as concept drawing, 3D animation, physics-based simulation and compositing

- Get your hands on professional software that’s used in the industry, including NUKEX, Maya, 3DS Max, ZBrush, Houdini, Katana and Mari

- Put our motion capture facilities to use and learn in our virtual reality lab

- Get the chance to be involved with the University’s computer-generated imagery (CGI) film, Stina and the Wolf

- Develop games and get involved in Gamejams with fellow students

- Make the most of our industry links, including guest speakers, work placements and sponsored prizes for your final year project

- Tailor your studies to match your interests and ambitions

**Careers and opportunities**
This course mirrors many industrial processes and creative practices, setting you up for some of the most exciting jobs in today’s media industries.

Potential employers include computer animation and visual effects companies for film and TV, computer games and visualisation industries.

Modules

The content of the course mirrors the pipeline and creative practices that our industry professional lecturers have practiced both in blockbuster films and AAA games industries. In your first year you will begin by getting to grips with the software tools and editing packages which you will use throughout the course. You will also start to build your own portfolio of work while examining the issues of copyright, intellectual property (IPs), piracy, non-disclosure agreements and codes of conduct. In the second year you will continue to develop your computer animation skills including rigging, digital sculpting, pre-visualisation and motion capture, or focus on the compositing, 3D match-moving and visual effects aspects of the film/TV and game industries. There is also a range of options which allow you to choose whether you would like to pursue a more artistic or technical study route on animation design, game asset creation, programming and visualisation, among others. There’s a wide range of options in your final year allowing for specialisation in the areas that interest you the most. You’ll also complete an individual project on a topic of your choice as well as a year-long group project, chosen from a pool of real-life projects proposed by a range of clients.

Assessment methods

Due to the practical nature of this course, assessment is extremely varied and includes practical projects, work portfolios, academic and evaluative essays, multiple choice tests, oral presentations, examinations and case studies.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£14,700
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Portsmouth

Department:

Faculty of Creative and Cultural Industries

TEF rating:

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What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

86%
UK students
14%
International students
85%
Male students
15%
Female students
72%
2:1 or above
14%
Drop out rate

Most popular A-Levels studied (and grade achieved)

D
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£23,000
med
Average annual salary
96%
med
Employed or in further education
93%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

44%
Information technology and telecommunications professionals
14%
Artistic, literary and media occupations
7%
Information technology technicians
What do graduate employment figures really tell you?

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer animation and visual effects

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£25k

£25k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here