Computer Science with Games Programming
UCAS Code: C186
Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
A level
Access to HE Diploma
120 UCAS tariff points from International Baccalaureate qualifications.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
UCAS Tariff
from a combination of Level 3 qualifications.
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
**Games development is a large and thriving industry in the UK. We want to help you gain the skills to become a great programmer so you can get a rewarding job in this exciting sector. You could be a games developer, or you could choose to take your skills and work in any programming job.**
Your course will cover general computing and software engineering knowledge and techniques that apply across the computing industry. At the same time you’ll have the chance to explore the latest issues in computer games. We’ll look at the technical aspects of games development, and support you to develop a strong knowledge base. From computer games programming to games systems and development techniques, we’ll cover some vital topics.
We’ll also cover:
- Game engine architecture
- Computational mathematics
- Artificial intelligence
- Graphics
- Physics simulations
You‘ll study programming languages including Java and you ‘ll be supported in progressing to C++ later (as it‘s the industry standard). You‘ll also explore game specific technologies, shaders, computer vision, virtual reality (VR). As the ability to work in a team is a vital skill in the games industry, we support you in developing your team working skills through group project work.
After your second year you can choose to take a year-long placement in the industry. Thanks to our links with a range of leading employers in the UK and internationally, you could end up working for a big name in your chosen career. Previous students have undertaken placements with Sega Europe Ltd, Rebellion Studios, Rockstar Leeds and Red Kite. Or you could have the chance to take a placement at the University’s Canalside Studios, working as part of a team researching and developing games for a range of platforms.
If you’d like to try your hand at setting up your own business, our Enterprise Placement Year (EPY) gives students from the UK or the EU the chance to start your own independent studio. You could set up your own company in The Duke of York Young Entrepreneur Centre, which is located in our flagship 3M Buckley Innovation Centre. You can work on your own, or set up a company as part of a group. Business advisors and a games industry mentor will support you as you get things off the ground.
Modules
Year 1
Core modules:
Computing Science and Mathematics
Project 1
Hardware and Networks
Software Design and Development
Studio 1
Year 2
Core modules:
Computational Mathematics 1
Algorithms Processes and Data
Real-time Graphics
Game Engine Architecture
Team Project (Games)
Option modules:
Choose one from a list which may include:
Object-Oriented Systems Development
Operating Systems and Language Translators
Relational Databases and Web Integration
Year 3 - optional placement year
Final year
Core modules:
Artificial Intelligence
Individual Project
Advanced Computer Games Development
Team Project (Games)
Assessment methods
Assessment is through a combination of coursework (both written and practical) and exams.
Your module specification/course handbook will provide full details of the assessment criteria applying to your course.
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
University of Huddersfield
Computing and Engineering (CE)

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See your living costsWhat students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer science
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Computing
Sorry, no information to show
This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer science
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What do graduate employment figures really tell you?This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. The subject is linked to important and growing computing industries, and over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years.
Computing
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What do graduate employment figures really tell you?This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer science
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£21k
£24k
£24k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Computer games programming
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£21k
£24k
£24k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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