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University of Huddersfield

Computer Games Design

UCAS Code: G4W6

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

A,B,B

General Studies is not accepted.

128 UCAS tariff points from International Baccalaureate qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM

in Art and Design or a games related subject.

UCAS Tariff

128

from a combination of Level 3 qualifications (General Studies is not accepted).

47%
Applicants receiving offers

You may also need to…

Attend an interview

Present a portfolio

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2020

Other options

4.0 years | Sandwich | 2020

Subject

Programming

**If your passion is exploring what’s possible with digital design and games development, and want to learn more about conceptualisation and analysis, level design and prototyping with game engines, our course could help you get to be where you want to be. We provide you with the chance to take a broader and deeper look at games development, and explore what you can do. We’ll encourage you to get creative and ambitious with your designs, and develop some visionary ideas.**

We explore some of the more complex aspects of game and level design, and games art during the course. We aim to cover all the bases, including how to develop, design, plan and create game ideas and concepts, including:
- 3D modelling

- Sculpting

- Texturing

- Animation

- Visual design

During the course, we’ll also aim to introduce emerging technologies that are coming up through the gaming industry, as well as exploring the subject in context, exploring current research, issues and ideas. You’ll plan creative game ideas, and then produce the integrated artwork and graphical assets for your games, both on your own but also in a group setting so we can support you in developing your team working abilities, which reflects the way the industry operates.

To view work from our students, read news from the course and see some of our graduate destinations visit Hud Uni Games (https://helios.hud.ac.uk/canalside/HudUniGames/)

Your course is very much designed for the real world – it carries the Creative Skillset (http://creativeskillset.org/) Tick which identifies courses best suited to prepare you for a Creative Industries career. We know you'll graduate with the hope to gain a job in the industry, so we maintain active links with business and industry figures. During your course you could have the chance to hear industry guest speakers – in the past we’ve hosted art directors, animators, illustrators and designers from the freelance world and from companies like Rockstar, Formerdroid and Realtime UK.

During your studies you’ll also have the chance to take part in lots of internal Game Jams. We’ll also encourage you to get involved in externally organised events like the Global Game Jam.

If you’d like to take what you’ve learnt out into the real world, we also give you the opportunity to spend a placement year working in the industry. Our Placement Unit can help you find a position that’s right for you. Alternatively, we have a small number of placements available in our in-house games development studio, Canalside Studios (http://www.canalsidestudios.com/), where you could find yourself working as part of a team developing games for a range of platforms including Xbox Live Arcade, iPhone and Android. Previous students have also developed software with the NHS, The Royal Armouries and the West Yorkshire Fire Service.

Finally, if you’re a student from within the UK or the EU, you could even think about starting your own small business while you’re here by applying for the Enterprise Placement Year (EPY) - https://students.hud.ac.uk/enterprise/enterpriseplacementyear/

You might like to hear what Dayna has to say about studying Computer Games Design BA(Hons) at the University of Huddersfield - https://www.hud.ac.uk/undergraduate/student-profiles/games/

Modules

Year 1
Core modules:
Concept Development 1
Games Team Project 1
3D Games Asset Development
Games Protoyping 1
Introduction to 3D and Animation
Visual Studies (for Video Games)

Year 2
Core Modules:
Games Design and Innovation
Team Project (Games)
Games Prototyping 2

Option modules:
Choose two from a list which may include-
Games Analysis and Design
Visual Design for Games
3D Character Animation

Year 3 – optional placement year

Final year
Core modules:
Individual Project
Team Project (Games)

Option modules:
Choose two from a list which may include-
Advanced Visual Design for Games
Concept Development 3
Advanced 3D (Design and Production)
Games Prototyping 3

Assessment methods

Assessment will include coursework, presentation, work-based learning and examination.

Your module specification/course handbook will provide full details of the assessment criteria applying to your course.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£15,500
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

Extra funding

Please see our website for full details of the scholarship http://www.hud.ac.uk/undergraduate/fees-and-finance/undergraduate-scholarships/

The Uni


Course location:

University of Huddersfield

Department:

Informatics (CEI)

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

72%
med
Programming

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Software engineering

Teaching and learning

71%
Staff make the subject interesting
96%
Staff are good at explaining things
76%
Ideas and concepts are explored in-depth
88%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

76%
Library resources
77%
IT resources
85%
Course specific equipment and facilities
50%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

91%
UK students
9%
International students
92%
Male students
8%
Female students
89%
2:1 or above
18%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Software engineering

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
98%
high
Employed or in further education
100%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

38%
Information technology and telecommunications professionals
15%
Design occupations
9%
Sales assistants and retail cashiers
What do graduate employment figures really tell you?

A specialist subject, and not surprisingly graduates tend to go into software engineering roles or related. The degree classification students achieved made a particular difference last year — computing graduates with the best grades were much less likely to be out of work after six months and employers can even rate a good grade as important as work experience. Most students do get jobs, though, and starting salaries are good — particularly in London, where average starting salaries for good graduates were getting towards £38k last year. Be aware that at the moment, recruitment agencies are much the most common way for graduates from this degree to get their first job, so it may be worth getting in touch with a few specialist agencies in advance of graduation if you take this degree to get a foot in the door.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Programming

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£24k

£24k

£24k

£24k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here