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University of Bradford

Virtual and Augmented Reality

UCAS Code: I701

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

B,B,B

As UCAS tariff

International Baccalaureate Diploma Programme

0

As UCAS tariff and Higher Level grade 3 or Standard Level grade 4 in English and Maths.

120 UCAS tariff points to include 3 Higher Level Subjects and Ordinary Level English and Maths at grade O4

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM

As UCAS tariff

UCAS Tariff

120

120 UCAS tariff points to include 64 points from 2 GCE Advanced Level (or equivalent) qualification and GCSE English and Mathematics at grade C/grade 4 or equivalent.

About this course


Course option

4years

Sandwich | 2019

Subject

Computer animation and visual effects

From day one you will be immersed in the practical and theoretical aspects of Virtual, Augmented and Mixed Reality. Through hands on industry practitioner tutorage and research informed teaching, you will develop the skills you need to excel at any production house, be it Film, Games, App Development or related fields.You will not just learn to use the software; you will develop crucial social, industry, artistic, and scientific skills and context. The industry regularly states that this broad knowledge base is missing in most graduates, and is in great demand - meaning you will be highly employable upon graduation.You will have the opportunity to learn and engage with a wide pool of industry expert academics that span the creative industries. You will work with both Professors and researchers in bringing new exciting technology and knowledge into the world, whilst also being taught directly by professionals that are currently working at production companies.Weve designed the programme to give you the solid grounding you need in Games, Animation, Film Production and Visual Effects in the first year of study. In your second year you will decide your focus disciplines, leading to a final production year. Youll form a team and spend a full year on a fully-fledged production; the start of your professional portfolio.We offer outstanding facilities, and are passionate about our industry and developing creative, highly skilled graduates. Upon graduation youll have an extensive portfolio of work ready to showcase to graduate employers. Practical elements of the programme will build a substantial portfolio of work alone; the outstanding extra-curricular opportunities open to you at Bradford will allow you to really stand out when stepping into the competitive graduate employment market.

Modules

Year One (Core):
Moving Image Production
Introduction to 3D Computer Modelling and Animation
Creativity and Imagination
Introduction to Digital Visual Effects
Introduction to Virtual Reality
Application Programming & Development
Year Two:
Augmented and Mixed Reality (Core)
Game Design Programming & Development (Core)
Stereoscopic Workflows and Theory (Core)
Look Development, Lighting and Real Time Rendering (Core)
Digital Compositing and Post Production for VR (Core)
Motion Capture & Digital Scanning (Option)
AI for Games (Option)
Experimental Filmmaking (Option)
Year Three (Core):
Professional Industry Profile
Studio Pre-Production
Studio Production

Assessment methods

Most modules use a mixture of formal lectures, practical lab sessions, tutorials and seminars. Some modules involve supervised group work, usually with an assigned academic staff member for each group. All modules require students to undertake independent study, supported through distance learning technologies such as our Virtual Learning Environment. Reading lists and suggested resources for independent study provide further direction for students to undertake this work, and regular contact hours and informal feedback throughout the courses provide opportunities for further guidance for learners. Assessments for modules mostly take the form of practical coursework, lab tests and written exams, with all forms being well represented throughout all years of the course across all modules.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£18,420
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Bradford

Department:

School of Media, Design and Technology

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

50%
low
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

47%
Staff make the subject interesting
64%
Staff are good at explaining things
54%
Ideas and concepts are explored in-depth
72%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

65%
Library resources
61%
IT resources
85%
Course specific equipment and facilities
44%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

68%
UK students
32%
International students
78%
Male students
22%
Female students
72%
2:1 or above
8%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
D

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£19,500
low
Average annual salary
87%
med
Employed or in further education
98%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

20%
Information technology and telecommunications professionals
17%
Artistic, literary and media occupations
10%
Business, finance and related associate professionals
What do graduate employment figures really tell you?

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer animation and visual effects

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£17k

£17k

£19k

£19k

£19k

£19k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here