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University of Bradford

Animation

UCAS Code: W615

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

B,B,C

As UCAS tariff

As UCAS tariff and Higher Level grade 3 or Standard Level grade 4 in English and Maths.

112 UCAS tariff points to include 3 Higher Level Subjects and Ordinary Level English and Maths at grade O4

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

As UCAS tariff

UCAS Tariff

112

112 UCAS tariff points to include 64 points from 2 GCE Advanced Level (or equivalent) qualification and GCSE English and Mathematics at grade C/grade 4 or equivalent.

100%
Applicants receiving offers

About this course


Course option

3years

Full-time | 2019

Subject

Animation

Animation is a key part of the UK's £84 billion creative industries. On this world-class course, you will develop the skills and understanding to make a successful career in this exciting and dynamic field. In addition to using state-of-the-art processes and technologies to create digital animations, you will gain a solid grounding in classical animation techniques, drawing, cinematography, storytelling and the conceptual understanding to ensure that you become a creative, competent and confident professional.
Our industry-experienced team will help you become an accomplished animator through a combination of practical and theoretical work. Our emphasis is on creating as many animations as possible while still placing it in a cultural and industrial context. You will do more than simply learn software, you will develop the crucial critical thinking skills that will enable you to produce work of the highest quality– something that the industry is desperately wants.

Modules

Students studying Animation will develop practical skills in computer animation, motion capture, visual effects and CGI production. Working with visiting professionals you will be able to develop high level professional skills as well as useful contacts within the creative industries that can give your career a kick start.
You will also learn how to read, decode and understand animation whilst developing a range of transferable skills in research, critical analysis, written communication and oral presentation as well as team working and leadership.
Year One (Core)
3D Character Modelling and Animation
Conventions of Animation
Creative Industries - Foundation
Creativity and Imagination
Introduction to 3D Computer Modelling and Animation
Observational Drawing
Year Two
3D Character Creation (Core)
Advanced Character Animation (Core)
Classical Animation (Core)
Script Programming and Technical Animation (Core)
CGI Lighting, Rendering and Look Development (Option)
Motion Capture (Option)
VFX Compositing and Post Production (Option)
Year Three (Core)
Professional Industry Profile
Studio Project: Pre-Production and Production

Assessment methods

Most modules use a mixture of formal lectures, practical lab sessions, tutorials and seminars. Some modules involve supervised group work, usually with an assigned academic staff member for each group. All modules require students to undertake independent study, supported through distance learning technologies such as our Virtual Learning Environment. Reading lists and suggested resources for independent study provide further direction for students to undertake this work, and regular contact hours and informal feedback throughout the courses provide opportunities for further guidance for learners. Assessments for modules mostly take the form of practical coursework, lab tests and written exams, with all forms being well represented throughout all years of the course across all modules

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£18,420
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Bradford

Department:

School of Media, Design and Technology

TEF rating:

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What students say


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This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

57%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

What do graduate employment figures really tell you?

A few years ago graduates from this subject were having a very hard time but things have improved a lot thanks to our active media, film and photographic industries - much the most common employers for this group. The most common jobs are in the arts — as photographers, audio-visual technicians, operators and designers, as directors, as artists and as graphic designers. Training in presenting sound and graphics is useful in other industries as well, so you can find graduates in journalism, in advertising, in business management, in events management and in web design and IT. Be aware that freelancing and self-employment is common in the arts, as are what is termed 'portfolio careers' — having several part-time jobs or commissions at once.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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