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Abertay University

Game Design and Production

UCAS Code: G452

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

B,B,C

HNC (BTEC)

M

Entry into Year 1 with one of the following:- 3D Design Computing Computing & Systems Development Creative Media Production Graphic Design Interactive Media

HND (BTEC)

M

Entry into Year 2 with Creative Media Production (Computer Game Design) Entry into Year 1 with one of the following:- Computing Computing & Systems Development Computing (Applications Development) Computing (Data Analytics) Computing (Intelligent Systems) Computing (Network Engineering) Computing (Security) Computing (Software Engineering) Creative Media Production (Computer Game Animation)

International Baccalaureate Diploma Programme

30

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H2,H2,H3,H3

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM

Business Creative Media Production IT

Scottish HNC

Pass

Entry into Year 1 with an HNC in one of the following:- 3D Computer Animation - Graded Unit A Computer Arts & Design - Graded Unit A Computer Games Development - Graded Unit A Computing - Graded Unit A Interactive Media - Graded Unit A

Scottish HND

Pass

Entry into Year 2 with an HND in one of the following:- 3D Computer Animation - Graded Unit A Computer Arts & Design - Graded Unit A Computer Games Development - Graded Unit A Entry into Year 1 with an HND in one of the following:- Computer Science - Graded Unit A Computing: Networking - Graded Unit A Computing: Software Development - Graded Unit A Computing: Technical Support - Graded Unit A

Scottish Higher

A,A,B,B

UCAS Tariff

112-120

We’ve calculated how many Ucas points you’ll need for this course.

88%
Applicants receiving offers

About this course


Course option

4years

Full-time | 2019

Subject

Computer games design

If you are creative, self-motivated and have a passion for games, this programme could be your perfect fit. You get to learn all about game development through team projects, practical work, game studies and engaging with industry. Develop professional skills in level design, concept development, project management and entrepreneurship. Learn the historical context and fundamentals of game design, interaction and narrative theory. Collaborate with artists, programmers and audio specialists. Work closely with local and international games developers, including Sony Interactive Entertainment, Microsoft and Ubisoft.

Modules

Core modules (subject to change over time) - Principles of Programming; Quality Assurance & User Experience; Games Studies & Criticism; Developing Game Concepts; 3D Modelling for Games; Game Engines; Professional Project Planning & Prototyping; Spatial Constructs; Professional Project Execution and Honours Project. Other modules that may be offered (subject to change over time) - The Games Industry; PreVisualisation; Design Contexts; Interactive Media Production, Production & Leadership; Gameplay Prototyping; Critical & Contextual Studies and Professional Contexts & Entrepreneurship.

Assessment methods

You will spend around 15 hours per week in lectures, tutorials and practical activities, with the remainder of your time spent in self-directed learning. Lectures, tutorials and practical activities increase your understanding of the subject and allow you to develop competencies in technological, theoretical and collaborative work. A large proportion of the course revolves around making games and building a portfolio that demonstrates your skills and specific area of creative practice.
During first and second year, your work will mostly be assessed through practical coursework, presentations and reflective essays. In later years, taught module assessment is by a mixture of exams, critical essays and coursework. Project modules are assessed through the submission of conceptual work, design solutions, interactive media products and project reports. The final year dissertation and project allows you to focus on a specific topic within design and production and develop a specialist area of expertise.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
EU
£1,820
per year
International
£14,600
per year
Northern Ireland
£9,250
per year
Scotland
£1,820
per year
Wales
£9,250
per year

The Uni


Course location:

Abertay Campus

Department:

School of Design and Informatics

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

88%
high
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

90%
Staff make the subject interesting
100%
Staff are good at explaining things
90%
Ideas and concepts are explored in-depth
90%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed

Resources and organisation

85%
Library resources
95%
Course specific equipment and facilities
80%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

88%
UK students
12%
International students
94%
Male students
6%
Female students
64%
2:1 or above
11%
Drop out rate

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
91%
med
Employed or in further education
97%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

69%
Information technology and telecommunications professionals
13%
Sales assistants and retail cashiers
6%
Sales, marketing and related associate professionals
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£25k

£25k

£23k

£23k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here