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Games Art and Concept Design

University Campus Oldham

UCAS Code: IW62 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM

MMM BTEC National Diploma Pass in Diploma Foundation Studies in Art and Design

UCAS Tariff

96

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About this course


Course option

3years

Full-time | 2024

Our BA (Hons) Games Art and Concept Design course offers you the chance to become proficient in both creative concept art and the final 3D models that go to make today’s exciting next generation CGI, video games and more. The course has a focus on games art, digital asset production and its associated disciplines.

You will gain valuable practical, theoretical and vocational experience in the application of digital art technologies toward a range of exciting and creative outcomes. With the support of staff that know the creative industries, you will develop a portfolio of work that demonstrates a range of technical and creative skills, using the latest industry standard software.

Modules are designed to deliver core skills such as drawing and modelling and you are encouraged to become more visually aware through the investigation and interpretation of the world around you. Further modules will introduce you to digital sculpting, digital painting, 3D modelling and vector graphics.

Modules

In the first year you will be introduced to core disciplines through projects, practical workshops, software tutorials and lectures. Imaginative exploration and experimentation forms the core of the first year, together with research and technical skills.

Year 1 content includes: 2D and 3D software skills, drawing and modelling, research and critical analysis, understanding the creative industries, concept creation.

In year two, you will expand on your digital imaging skills and knowledge gained in year one. Year two is a mix of personal development and professional working methods through staff led workshops and your own self-directed investigation and creative work. Portfolio work is produced to demonstrate your capabilities within the field of concept art and asset production.

Year 2 content includes: Additional 2D and 3D software skills, a range of concept art creation, incorporating traditional techniques and materials, awareness of current games industry practice and issues.

The final year emphasises the rigour and quality required to develop a high level of focused and flexible thinking. This will involve the production of a coherent and comprehensive body of work, culminating in a final degree exhibition. This will demonstrate your ability to analyse, evaluate and reflect on knowledge from your experience and understanding.

Year 3 content includes: investigating the creative industries and pathways available, further refining and applying your creative and software skills, analysing the landscape and future of the games industry and your place in it, production of high quality, creative and challenging games art and concept designs.

Assessment methods

You will have the opportunity to work on industry linked project assignments. Modules deliver core skills such as drawing and modelling, and you are encouraged to become more visually aware through the investigation and interpretation of the world around you. Further modules will introduce you to digital sculpting, digital painting, 3D modelling and vector graphics ; all delivered at our University Studios facility.

Teaching and assessment will include workshops / studio practice, lectures, seminars, group critiques, guided reading, tutorials, projects, demonstrations, work related learning and independent study. Assessment will be continuous throughout the course and based upon a series of exciting and relevant projects.

Tuition fees

Select where you currently live to see what you'll pay:

England
£7,500
per year
Northern Ireland
£7,500
per year
Scotland
£7,500
per year
Wales
£7,500
per year

The Uni


Course location:

University Campus Oldham

Department:

Computing

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