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Teesside University

Technical Direction for Visual Effects

UCAS Code: I702

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


UCAS Tariff

96-112
100%
Applicants receiving offers

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About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2018

Other options

4 years | Sandwich | 2018

Subject

Computer games and animation

**Summary**: Throughout this course, you develop the creative and technical skills required by senior and supervising technical directors and artists. You become accustomed to the software used for scripting and tool development. You also learn technical theory and gain practical experience in all areas of animation and visual effects.**Course details**: You use top industry software, such as Autodesk Maya, SideFX Houdini and NUKE and improve your programming knowledge in Python, Vex and C++. You are also exposed to the Linux operating system and scripting. You have the opportunity to work on live briefs from studios producing big budget movies - this enables you to really understand what is required to work in the industry. When you graduate you will have the skills required for a successful career in live action and/or animated feature films, or television and games.**After the course**: We have established excellent long-term relationships with businesses giving you the opportunity to apply for summer, year-long and graduate placements with key organisations such as: Microsoft, Lift Studios, BMW, MediaMonks, Hammerhead VR, Animmersion, Dojo Arcade and Moments 3D. Employers select students through competitive interviews and often skills tests. Placements are not compulsory but if taken, they are assessed and contribute to your final degree award. Our placements team gives you help and support throughout the placement process, including guidance on applications and interviews, to help you get a placement that suits you.

Modules

Access course information through Teesside University’s website using the course details link provided.

Assessment methods

Each module is delivered through a structured series of lectures and tutorials. Lectures provide you with specific theoretical information related to the subject, and accompanying tutorials focus on developing your practical skills and work on assessments. You also receive feedback and advice from your tutors during tutorial sessions. Further support is offered online in the form of extra learning material. You have the opportunity to attend keynote lectures and portfolio reviews from industry professionals and recruiters. Throughout this course you learn through the experience of doing. This focus continues into your assessment – the majority of modules are assessed through practical projects which you work on throughout the academic year. You develop a portfolio of design, animation, modelling and visual effects work. In Years 2 and 3 you collaborate with other students on a short film production project and a VFX production project. The final-year project allows you the freedom to create your own brief based on your skills and interests. Being able to include work experience on your CV makes you a much more attractive applicant. You have a much higher chance of improving your degree classification and the boost in confidence will give you the edge in job interviews. 98% of our students who complete a work placement achieve a high level degree classification and are offered a graduate job within six months of graduating. We have established excellent long-term relationships with businesses giving you the opportunity to apply for summer, year-long and graduate placements with key organisations such as: Microsoft, Lift Studios, BMW, MediaMonks, Hammerhead VR, Animmersion, Dojo Arcade and Moments 3D. Employers select the students through competitive interviews and often skills tests. Placements are not compulsory but are assessed and contribute to your final degree award.

The Uni


Course location:

Teesside University

Department:

Computing

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

73%
med
Computer games and animation

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computing

Teaching and learning

79%
Staff make the subject interesting
84%
Staff are good at explaining things
83%
Ideas and concepts are explored in-depth
88%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

81%
Library resources
73%
IT resources
87%
Course specific equipment and facilities
54%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

89%
UK students
11%
International students
82%
Male students
18%
Female students
80%
2:1 or above
11%
Drop out rate

Most popular A-Levels studied (and grade achieved)

D
C
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£18,000
low
Average annual salary
89%
low
Employed or in further education
91%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

48%
Information technology and telecommunications professionals
11%
Artistic, literary and media occupations
6%
Sales assistants and retail cashiers
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here