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Teesside University, Middlesbrough

Computer Games Programming

UCAS Code: IGK6

Master of Computing with Honours - MComp (Hons)

Entry requirements


UCAS Tariff

104-120
100%
Applicants receiving offers

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About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

4.0years

Full-time | 2020

Other options

5.0 years | Sandwich | 2020

Subject

Computer games programming

**Summary**: This integrated master’s course combines cutting-edge research with current industry practice to prepare you for a career as a games AI specialist or to undertake advanced research in the area.

**Course details**: The final year includes the study and application of advanced techniques following two topics illustrative of the most current industrial trends in the area of games development. Advanced AI Applications for Interactive Entertainment will cover application of AI planning to interactive entertainment applications, such as interactive storytelling; aspects of symbolic AI relevant to games, including modelling for constraint programming and other logical formalisms and advanced techniques in natural language processing. Intelligent Multimodal Interaction will cover advanced topics in human-computer interaction relating to adaptive, intelligent and multimodal interface design and implementation, and their current and potential future use as part of games technology. Each module applies a research informed teaching approach to present advanced AI techniques applied to current computer games. This course is particularly suitable if you want to study AI to a more advanced level to develop particular expertise within game development.

We have established excellent long-term relationships with businesses giving you the opportunity to apply for summer, year-long and graduate placements with key organisations such as: Microsoft, Rare, Team 17, ZeroLight, R8 Games, Hammerhead VR, Dojo Arcade, Schlumberger, Sumo Digital and Coastsink. Placements are not compulsory but if taken, are assessed and contribute to your final degree award.

**After the course**: You are ideally suited for employment in the games development industry and similar creative industries. There are a variety of programming roles within these industries such as gameplay programmer, tools programmer, middleware developer and mobile application programmer. The course gives you a strong foundation in computer programming also allowing for a career in mainstream software development.

Modules

Access course information through Teesside University’s website using the course details link provided.

Assessment methods

It is essential for you to gain experience in being a programmer. Your modules use a combination of lecture sessions to study the theory, computer lab sessions to put theory into practice with tutor guidance, and controlled studio environments to practice your professional and teamwork skills.

The course focuses on the application of the knowledge and skills you acquire. Most of your modules require you to design and develop software to demonstrate your new abilities. Your assignments are set by your tutor and you work on them throughout the academic year whilst receiving valuable feedback to guide your work.

The Uni


Course location:

Teesside University

Department:

Computing

TEF rating:

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What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

89%
UK students
11%
International students
82%
Male students
18%
Female students
81%
2:1 or above
11%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£18,000
low
Average annual salary
88%
low
Employed or in further education
90%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

59%
Information technology and telecommunications professionals
7%
Sales assistants and retail cashiers
6%
Information technology technicians
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games programming

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£17k

£17k

£20k

£20k

£23k

£23k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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