Computer Games Design - Staffordshire University London
Entry requirements
A level
Other A Level combinations are possible to achieve 112 points
Pass Access to HE Diploma with a minimum of 80 UCAS points.
OCR Cambridge Technical Extended Diploma
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Achieve a minimum of 112 tariff points achieved from either five Highers or a combination of two Highers offered with two Advanced Highers. Where only Highers have been taken a minimum of (CCCCC) is required.
T Level
Pass (C and above)
Eligible T Level applications will be asked to achieve a minimum overall grade of P (A*-C) or Higher Pass as a condition of offer.
UCAS Tariff
We welcome a wide range of qualifications and qualification combinations. We assess each application individually, taking in to account any experience and skills you may have in your chosen field. Don't worry if you can't see your specific qualification listed, just contact our team of experts on 01782 294400 or email us at [email protected] for further advice
About this course
Staffordshire University’s established computing games have been at the forefront of the education sector, and we have now brought that esteem and innovation to London, the technological capital of the country.
You will be taught in our brand-new East London campus based in Here East, in the heart of Queen Elizabeth Olympic Park. Here East is home to high-tech businesses and leading universities specializing in industries of the future. You will be taught in open plan learning spaces with the best in new and future technology and have access to social spaces for industry networking to set you up for the best start to your career in games.
On the course you’ll develop your skills by using industry standard software and hardware such as Adobe Creative Cloud, 3DS Max and the Unreal game engine. Using professional techniques acquired through lectures, tutorials, seminars, and industry workshops, you will develop a portfolio of industry standard work. Upon graduation from Staffordshire University London, you should be prepared for careers as an:
Animator, Applications Developer, Games Designer, Graphic Designer, Multimedia Programmer, Software Engineer, VFX Artist, and more.
In Year 1 you’ll learn about level development pipelines and games mechanics design and implementation. You’ll cover 3D modelling skills and develop an understanding of 3D games engines.
In your second year, you'll work on a group project as a junior member of a development team. You will specialise as a game designer through modules covering advanced game engines, scripting and UI design.
Your third year will see you become a senior member of the collaborative development team. Finalising your skillset and portfolio through individual projects and games production modules.
Representatives from games companies come to the University for development and training, providing you with excellent opportunities to network with industry professionals and potential employers.
On successful completion of study, we will issue the following award: BSc (Hons) Computer Games Design
Modules
Year 1: Compulsory modules - Introduction to Games Design; Introduction to Asset Creation; 3D Game Props: Pipeline and Production; Introduction to Games Animation; Mechanics Prototyping; Project Management for Games Design
Year 2: Compulsory modules - Junior Collaborative Games Development; User Interface Design and Implementation; 2D Games Creation; Cinematics for Games Designers; Gameplay and Quest Design; Systems Design for Games
Year 3: Compulsory modules - Senior Collaborative Games Development; Multiplayer Level Design; Emergent Games Technologies; Experimental Level Design; Games Development Project
Tuition fees
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The Uni
Staffordshire University London
Computing and Digital Technologies
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£28k
£33k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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