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Computer Gameplay Design and Production with a Foundation Year

Entry requirements


A level

A,E

AS

A,E

Pass Access to HE Diploma with 48 UCAS points

Extended Project

A*-E

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H5,H6,H6,H6,H6

OCR Cambridge Technical Certificate

D*-P

OCR Cambridge Technical Diploma

D*D*-PP

OCR Cambridge Technical Extended Certificate

D*-P

OCR Cambridge Technical Extended Diploma

PPP

OCR Cambridge Technical Foundation Diploma

D*D*,PP

OCR Cambridge Technical Introductory Diploma

D*-P

OCR Cambridge Technical Subsidiary Diploma

D*D*,PP

Pearson BTEC Level 3 National Certificate (first teaching from September 2016)

D*-P

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D*-PP

Pearson BTEC Level 3 National Extended Certificate (first teaching from September 2016)

D*-P

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

PPP

Pearson BTEC Level 3 National Foundation Diploma (first teaching from September 2016)

D*-P

UCAS Tariff

48

About this course


Course option

4years

Full-time including foundation year | 2024

Subject

Computer games design

If you love the idea of developing exciting games and compelling gameplay experiences, this degree is for you. You will learn how to use game engines and scripting techniques, enabling you to take your ideas from concepts to playable game prototypes. It's ideal if you're interested in a career as a games designer or games producer.

The course explores the fundamental principles that underpin modern games development, so you can develop fun, exciting, and innovative projects during your time with us. In addition to preparing you for the commerical games development sector, this couse will also equip you with the knowlege required for entrepreneurial careers.

Our sector leading facilities include: the Epic Games Centre, hundreds of gaming PC’s, a Vicon Motion Capture Suite, VR and Mixed Reality Studios, 3D printing and fabrication, and the Maker Space. The only limit is your imagination!

Our academics come from a variety of backgrounds, including fine art, games design, interactive media technology, programming, and VR. We have excellent links to the games industry, with talks and events throughout the year. You’ll have the opportunity to develop a professional portfolio and network with these companies to build contacts for your future career.

Modules

Year 1 (Foundation Year) (Core) Game Theory and Mechanics, Photoshop for Games and Animation, Introductory Modelling and rendering, 2D Games Engines

Year 2 (Core) Introduction to 3D Game Engines, Introduction to Games Design, Fundamentals of Gameplay

Year 3 (Core) Junior Collaborative Game Development and Testing, Advanced 3D Games Engines and Scripting, Gameplay Applications.

Year 4 (Core) Senior Collaborative Game Development and Testing, Individual Games Technology Project, Individual Games Technology Portfolio.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,750
per year
International
£16,750
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Staffordshire University (Stoke Campus)

Department:

Digital, Technologies and Arts

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

86%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

91%
Staff make the subject interesting
89%
Staff are good at explaining things
83%
Ideas and concepts are explored in-depth
92%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

87%
Library resources
69%
IT resources
91%
Course specific equipment and facilities
72%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

95%
UK students
5%
International students
88%
Male students
12%
Female students
71%
2:1 or above
19%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
96%
high
Employed or in further education
62%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

60%
Information technology and telecommunications professionals
7%
Design occupations
6%
Teaching and educational professionals

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£28k

£28k

£33k

£33k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
Staffordshire University | Stoke-on-Trent
Computer Gameplay Design and Production
BSc (Hons) 3 Years Full-time including foundation year 2024
UCAS Points: 112-120
Lower entry requirements
University of Bedfordshire | Luton
Computer Games Development with Foundation Year
BSc (Hons) 4 Years Full-time including foundation year 2024
UCAS Points: 32-48
Nearby University
Birmingham City University | Birmingham
Video Game Development with a Foundation Year
BSc (Hons) 3 Years Full-time including foundation year 2024
UCAS Points: 96

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here