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Solent University (Southampton)

Virtual and Augmented Reality (Software Development)

UCAS Code: VAS1

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

B,B,C

From A Levels, BTEC Extended Diploma DMM, BTEC Diploma D*D* or equivalent qualifications

Access to HE Diploma

M:45,P:15

60 Credits, 45 at Merit Level

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D*

From A Levels, BTEC Extended Diploma DMM, BTEC Diploma D*D* or equivalent qualifications

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

From A Levels, BTEC Extended Diploma DMM, BTEC Diploma D*D* or equivalent qualifications

UCAS Tariff

112

From A Levels, BTEC Extended Diploma DMM, BTEC Diploma D*D* or equivalent qualifications

About this course


Course option

3years

Full-time | 2019

Subject

Computer animation and visual effects

Rapid advances in the accessibility and quality of VR products has seen the technology find its way into the hands of more people than ever before. From gaming and entertainment to training and simulation; it seems there isnt an industry on earth that isnt thinking about how VR and augmented reality could drive innovation. Specialist software developers sit at the heart of this change, making it an exciting and lucrative area of study.Our BSc (Hons) Virtual and Augmented Reality (Software Development) programme will provide you with all the skills needed to take advantage of these new opportunities. Youll graduate with a portfolio of creative and technical work that has been completed to a professional standard. Employability sits at the heart of our teaching, and your portfolio of work will be your most important tool for securing employment.Youll study a curriculum that is focused on programming and software development skills. You will be required to write computer programmes and scripts; study maths and physics; and undertake academic written work. All units are designed to help you create better VR/AR products. Outcomes could include simulations and environments; VR/AR games and visualisations; wearable AR technologies; or location based AR applications.You will collaborate with designers, musicians and creatives from a range of other courses. This helps to mirror the production pipeline of real commercial products and will get you used to working in small multidisciplinary teams. It will also help to develop your project management, teamwork and communication skills.Throughout your degree, you will be provided with access to the latest VR and AR technologies. These include VR headsets (Gear, Oculus, HTC Vice and PSVR), VR/AR specific software development kits (Vuforia, ARKit, EasyAR, ARToolkit, ARCore, SteamVR, PS4 and Oculus), and other relevant pieces of creative software (Visual Studio, Adobe Creative Suite, Nvidia SDK, Sony PS4 SDK, Unreal Engine, Unity, GitHub Desktop, Android SDK, iOS SDK, SQL Server, Python and Xamarin). You may also want to make use of our media facilities. These include motion capture, green screen and photogrammetry studios.

Modules

Year one
*Core units

*Introduction to Computer Games and VR/AR
*Computer Graphics & Game Systems
*Programming Fundamentals
*Scripting for Game Engines
*Mathematics For Games and VR/AR
*Object-Orientated Development

*Year two
*Core units

*Computer Games Programming
*Advanced Mathematics and AI
*Data Structure and Algorithms
*Digital Design and Prototyping
*Console VR/AR Development
*VR/AR Production

*Year three
*Core units

*Project Research and Preparation
*VR/AR Development Project
*Professional Development

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£12,500
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

Extra funding

Southampton Solent University offers a range of bursaries and scholarships that provide financial assistance or waive fees for tuition or accommodation. Each bursary or scholarship has specific eligibility criteria. Check out our bursaries and scholarships pages to find out more.

The Uni


Course location:

Solent University (Southampton)

Department:

Media, Art and Technology School

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

71%
med
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

92%
Staff make the subject interesting
92%
Staff are good at explaining things
80%
Ideas and concepts are explored in-depth
81%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

62%
Library resources
69%
IT resources
73%
Course specific equipment and facilities
39%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

85%
UK students
15%
International students
91%
Male students
9%
Female students
65%
2:1 or above
9%
Drop out rate

Most popular A-Levels studied (and grade achieved)

A*
D
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£19,000
med
Average annual salary
88%
med
Employed or in further education
100%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

32%
Information technology and telecommunications professionals
15%
Artistic, literary and media occupations
15%
Business, finance and related associate professionals
What do graduate employment figures really tell you?

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer animation and visual effects

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£20k

£20k

£23k

£23k

£30k

£30k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here