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Solent University (Southampton)

Virtual and Augmented Reality (Design) with Placement

UCAS Code: VAD2

Bachelor of Arts - BA

Entry requirements


A level

B,B,C

In combination with other qualifications

AQA Level 3 Technical Level (1080 glh)

DMM

In combination with other qualifications

In combination with other qualifications

AQA Level 3 Technical Level (720 glh)

D*D*

In combination with other qualifications

International Baccalaureate Diploma Programme

32

In combination with other qualifications

OCR Cambridge Technical Diploma

D*D*

In combination with other qualifications

OCR Cambridge Technical Extended Diploma

DMM

In combination with other qualifications

In combination with other qualifications

In combination with other qualifications

In combination with other qualifications

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D*

In combination with other qualifications

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

In combination with other qualifications

UCAS Tariff

112

A minimum of two completed A-levels, a BTEC Extended Diploma at DMM or BTEC Diploma at D*D* or equivalent qualification or a combination of qualifications which achieve the entry requirement of 112 UCAS points Alternative entry on this course is available through the Digital Arts Foundation Year We welcome applicants from a diverse range of backgrounds. Applicants who are not in possession of the minimum entry requirements but are able to demonstrate aptitude, enthusiasm and motivation will be considered on an individual basis and may be admitted subject to satisfactory interview and/or portfolio. Please contact us for further details.

In combination with other qualifications

About this course


Course option

4years

Sandwich | 2019

Subject

Computer games and animation

Want to take your digital artwork skills to the next level? Solents exciting new virtual and augmented reality design programme will help you build the core skills required to pursue a career as a designer in the exciting virtual and augmented reality industries.This unique degree places an emphasis on the design principles of virtual reality (VR) and augmented reality (AR). This is a challenging, multi-disciplinary subject area in which youll learn the skills required to create VR/AR simulations, games, visualisations and apps.Youll study the creation of digital content and the practical application of VR/AR technologies. Youll learn how to research and develop your own VR/AR concepts creating 2D and 3D digital artwork, as well as computer animation and sound for VR/AR. In addition, youll study the evolving theories and principals of design-led VR/AR. This includes designing for immersive environments, location-based mobile apps and wearable technologies. Youll also research and explore theories of user-centred design and user experience.Throughout the degree, youll be encouraged to apply your own practical work. Youll also have the opportunity to work with students on the BSc Virtual and Augmented Reality (Software Development) programme. Collaborative working is essential to understanding how fundamental the production pipeline is to VR/AR development, where a single application may pass through several different team members before completion.To aid your studies youll have full access to the Universitys computer art studios and dedicated VR/AR labs. Youll also have access to VR/AR hardware and software, as well as the wider resources of the School of Media Arts and Technology, such as the green screen and Mo-cap (motion capture) facilities.The course has been carefully structured to ensure graduating students are well positioned to take advantage of the rapidly growing VR and AR industries.VR/AR is created by a large team of individuals with a variety of specialisms. These include VR/AR concept design, storyboarding, user interface and experience design, sound design, 2D and 3D graphic modelling, animation, rigging, scripting and creative direction. The VR/AR industries are expanding rapidly and are now engaged with a number of other industries. Opportunities are becoming more available in games, animation, film, interior design, engineering, marketing, medicine, military, transport, maritime, forensics and archaeology. his course is perfect for those who want to break into the virtual reality and augmented reality industries. The degree is one of very few that offers a dedicated experience in VR/AR industry technology, design and creation.As the course has a strong design emphasis, candidates will require a sufficient portfolio to progress on to the course. Although not necessarily a pre-requisite, experience or qualifications in art and design, graphics, interactive media or computer game design would be beneficial.

Modules

Year one*Core units*Programming Fundamentals *Scripting for Game Engines *Media Design *Introduction to Digital Arts and Technology
*Introduction to 3D*Introduction to Computer Arts*Year two*Core units *Media Creation*User-centred Design*Advanced Media Creation
*VR/AR Production*Virtual and Augmented Reality Design*Virtual and Augmented Reality Prototyping*Year three*Core units*Project Research and Preparation*VR/AR Design Project*Professional Development*Options*Experiential Design*Sound for Video and Computer Games*Languages
*Please note: Not all optional units are guaranteed to run each year.

Assessment methods

You’ll be assessed through a combination of written and exams and course/project work.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£12,500
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

Extra funding

Southampton Solent University offers a range of bursaries and scholarships that provide financial assistance or waive fees for tuition or accommodation. Each bursary or scholarship has specific eligibility criteria. Check out our bursaries and scholarships pages to find out more.

The Uni


Course location:

Solent University (Southampton)

Department:

Media, Art and Technology School

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

71%
med
Computer games and animation

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

92%
Staff make the subject interesting
92%
Staff are good at explaining things
80%
Ideas and concepts are explored in-depth
81%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

62%
Library resources
69%
IT resources
73%
Course specific equipment and facilities
39%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

85%
UK students
15%
International students
91%
Male students
9%
Female students
65%
2:1 or above
9%
Drop out rate

Most popular A-Levels studied (and grade achieved)

A*
D
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£19,000
med
Average annual salary
88%
med
Employed or in further education
100%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

32%
Information technology and telecommunications professionals
15%
Artistic, literary and media occupations
15%
Business, finance and related associate professionals
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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