We use cookies to allow us and selected partners to improve your experience and our advertising. By continuing to browse you consent to our use of cookies as per our policy which also explains how to change your preferences.

Southampton Solent University

Virtual and Augmented Reality (Design) with Placement

UCAS Code: VAD2

Bachelor of Arts - BA

Entry requirements


A level

B,B,C

In combination with other qualifications

AQA Level 3 Technical (720 glh)

D*D*

AQA Level 3 Technical Level (1080 glh)

DMM

In combination with other qualifications

In combination with other qualifications

In combination with other qualifications

In combination with other qualifications

International Baccalaureate Diploma Programme

32

In combination with other qualifications

OCR Cambridge Technical Diploma

D*D*

In combination with other qualifications

OCR Cambridge Technical Extended Diploma

DMM

In combination with other qualifications

In combination with other qualifications

In combination with other qualifications

In combination with other qualifications

Pearson BTEC Level 3 National Diploma

D*D*

In combination with other qualifications

Pearson BTEC Level 3 National Extended Diploma

DMM

In combination with other qualifications

UCAS Tariff

112

A minimum of two completed A-levels, a BTEC Extended Diploma at DMM or BTEC Diploma at D*D* or equivalent qualification or a combination of qualifications which achieve the entry requirement of 112 UCAS points Alternative entry on this course is available through the Digital Arts Foundation Year We welcome applicants from a diverse range of backgrounds. Applicants who are not in possession of the minimum entry requirements but are able to demonstrate aptitude, enthusiasm and motivation will be considered on an individual basis and may be admitted subject to satisfactory interview and/or portfolio. Please contact us for further details.

About this course


Course option

4years

Sandwich | 2018

Subject

Computer games and animation

Want to take your digital artwork skills to the next level? Solent’s exciting new virtual and augmented reality design programme will help you build the core skills required to pursue a career as a designer in the exciting virtual and augmented reality industries.

This unique degree places an emphasis on the design principles of virtual reality (VR) and augmented reality (AR). This is a challenging, multi-disciplinary subject area in which you’ll learn the skills required to create VR/AR simulations, games, visualisations and apps.

You’ll study the creation of digital content and the practical application of VR/AR technologies. You’ll learn how to research and develop your own VR/AR concepts – creating 2D and 3D digital artwork, as well as computer animation and sound for VR/AR. In addition, you’ll study the evolving theories and principals of design-led VR/AR. This includes designing for immersive environments, location-based mobile apps and wearable technologies. You’ll also research and explore theories of user-centred design and user experience.

Throughout the degree, you’ll be encouraged to apply your own practical work. You’ll also have the opportunity to work with students on the BSc Virtual and Augmented Reality (Software Development) programme. Collaborative working is essential to understanding how fundamental the production ‘pipeline’ is to VR/AR development, where a single application may pass through several different team members before completion.

To aid your studies you’ll have full access to the University’s computer art studios and dedicated VR/AR labs. You’ll also have access to VR/AR hardware and software, as well as the wider resources of the School of Media Arts and Technology, such as the green screen and Mo-cap (motion capture) facilities.

The course has been carefully structured to ensure graduating students are well positioned to take advantage of the rapidly growing VR and AR industries.

VR/AR is created by a large team of individuals with a variety of specialisms. These include VR/AR concept design, storyboarding, user interface and experience design, sound design, 2D and 3D graphic modelling, animation, rigging, scripting and creative direction.

The VR/AR industries are expanding rapidly and are now engaged with a number of other industries. Opportunities are becoming more available in games, animation, film, interior design, engineering, marketing, medicine, military, transport, maritime, forensics and archaeology.

his course is perfect for those who want to break into the virtual reality and augmented reality industries. The degree is one of very few that offers a dedicated experience in VR/AR industry technology, design and creation.

As the course has a strong design emphasis, candidates will require a sufficient portfolio to progress on to the course. Although not necessarily a pre-requisite, experience or qualifications in art and design, graphics, interactive media or computer game design would be beneficial.

Modules

Year one
*Core units

*Introduction to Computer Games and VR/AR
*Computer Graphics and Game Systems
*Programming Fundamentals
*Scripting for Game Engines
*Media Design
*Model Building

*Year two
*Core units

*VR/AR Gameplay and Game Design
*Media Creation
*User-centred Design
*Digital Design and Prototyping
*Advanced Media Creation
*VR/AR Production

*Year three
*Core units

*Project Research and Preparation
*VR/AR Design Project
*Professional Development

Assessment methods

You’ll be assessed through a combination of written and exams and course/project work.

Extra funding

Southampton Solent University offers a range of bursaries and scholarships that provide financial assistance or waive fees for tuition or accommodation. Each bursary or scholarship has specific eligibility criteria. Check out our bursaries and scholarships pages to find out more.

The Uni


Course location:

Southampton Solent University

Department:

Media, Art and Technology School

TEF rating:

Study in Southampton

Explore the local area, what there is to do for fun, living costs and other university options here.

Explore Southampton
Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

87%
UK students
13%
International students
91%
Male students
9%
Female students
64%
2:1 or above
14%
Drop out rate
286

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

85%
med
Employed or in further education
100%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

16%
Information technology and telecommunications professionals
16%
Sales assistants and retail cashiers
13%
Design occupations
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

Share this page

Expert tips for uni - straight to your inbox
Free to students, teachers and parents
Sign me up

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here