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Solent University (Southampton)

Virtual and Augmented Reality (Design) with Digital Arts Foundation Year

UCAS Code: VAD3

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


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About this course


Course option

4years

Full-time including foundation year | 2018

Subject

Computer games and animation

If you didnt get the UCAS points to enrol on a computer gaming or digital arts degree, or if youre returning to education or looking for a career change, this foundation year will help you develop the core skills and knowledge to be able to progress on to one of our undergraduate degrees in digital arts or computer gaming.Southampton Solents digital arts foundation year covers key subjects such as animation, game development and modelling, and will help equip you with the knowledge and confidence to make informed decisions about your future direction.The learning path is designed to seamlessly integrate with our related degree courses and offers flexible learning experiences in the field of digital media. Successful completion of the programme will grant direct access on to one of our related industry-focused undergraduate degrees.You will be taught by passionate staff who are experts in their fields, with a wealth of real-world experience and knowledge. During your studies youll be supported in developing your game production, business and entrepreneurial skills, as well as working with coders and artists in the Video Games Academy.To aid study, youll have full access to Solents industry-standard facilities, including specialist labs, high-end dual screen computers equipped with industry software such as Autodesk, Adobe and Pixologic, and graphics tablets. Youll also have access to a motion capture studio and lounge equipped with consoles and life drawing studio.This foundation year will help you build the relevant skills and knowledge to enter onto one of our related degree programmes. This can lead to a career in the multi-billion pound games industry in areas such as video game studios and art production, to film and animation studios.This course is intended for students without the UCAS points for direct entry. This could be mature students returning to education, younger students without the required qualifications, or students looking to change career path after completing further education qualifications.

Modules

Year one
*Core units

*Core Skills
*Media Business

Assessment methods

Students are assessed entirely on coursework projects. There are no written or practical exams.

Extra funding

Southampton Solent University offers a range of bursaries and scholarships that provide financial assistance or waive fees for tuition or accommodation. Each bursary or scholarship has specific eligibility criteria. Check out our bursaries and scholarships pages to find out more.

The Uni


Course location:

Solent University (Southampton)

Department:

Media, Art and Technology School

TEF rating:

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What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

85%
UK students
15%
International students
91%
Male students
9%
Female students
65%
2:1 or above
9%
Drop out rate

Most popular A-Levels studied (and grade achieved)

A*
D
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£20,000
med
Average annual salary
85%
med
Employed or in further education
100%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

34%
Information technology and telecommunications professionals
13%
Sales assistants and retail cashiers
9%
Design occupations
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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