Computer Games (Software Development) with Placement
UCAS Code: I621
Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
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About this course
Do you love to code? Are you hoping to pursue a career in gaming? With an intensive focus on developing your C++ and object-orientated programming knowledge, as well as units exploring popular game development platforms like 3D Studio Max, Unreal Engine 4 and Unity, this course is ideally suited to helping you develop the broad range of skills needed to kick-start a career.
Alongside the development of advanced programming skills, this course covers computer graphics, the business of games, employability, project management, and the industry-standard Agile software development methodology. This broad comprehension will put you in the best possible position to find a place in this growing industry after graduation.
Development units remain the primary focus of the curriculum, where you’ll learn the latest programming and engine-based scripting methods from seasoned industry practitioners. You’ll also learn about game design theory, with a focus on producing fun, innovative games.
Solent University is part of the Southern Independant Games Network (SIGN). This network is focused primarily on providing support in areas associated with the business aspects of the games industry including funding, tax, marketing, law and intellectual property. This is carried out through a series of events and web-based resources, as well as by facilitating connections between members of the network and professionals within (and complimentary to) the video games industry.
Placement year Study abroad Foundation year available Built in work experience placement Specialist facilities Further studies
Modules
Year one
Core units
Programming Fundamentals
Object-Oriented Development
Introduction to Computer Art
Introduction to Databases
Digital Arts and Technology
Maths for Games
Year two
Core units
Console Development
Computer Games Programming
Gameplay and Game Design
Mobile Game Fundamentals
Software Engineering for Games: Methods and Tools
Personal Development and Project Preparation
Year three
Core units
Advanced Games Programming
Software Engineering for Games: Professional Practice
Games Development Project
Options
Artificial Intelligence for Games
The Business of Games
Mobile Applications
Video Game Design
Sound for Video and Computer Games
Process Analysis and Requirements Engineering
Languages
Please note: Not all optional units are guaranteed to run each year.
Assessment methods
You’ll be assessed primarily through project and practical work, making games. The final-year project will allow you to focus on a topic area that you’re passionate about to add a unique personal flavour to your portfolio.
Extra funding
Southampton Solent University offers a range of bursaries and scholarships that provide financial assistance or waive fees for tuition or accommodation. Each bursary or scholarship has specific eligibility criteria. Check out our bursaries and scholarships pages to find out more.
The Uni
Solent University (Southampton)
Media, Art and Technology School

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How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What do graduate employment figures really tell you?This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games programming
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£20k
£25k
£27k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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