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Game Design and Development with Foundation Year

Entry requirements


Access to HE Diploma

M:15

Access to HE Diploma from a QAA recognised Access to HE course. Normally we require 15 credits at level 2 and 45 at level 3. At least 15 level 3 credits must be at merit grade or above from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

GCSE/National 4/National 5

English Language or Literature at grade C or 4.

UCAS Tariff

80

This must include at least 32 points from at least one A level or equivalent BTEC National qualifications (to include a relevant subject, such as Art, Design and Technology, Textiles or Graphics). For example: CDD at A Level with a grade C in a relevant subject, MMP in BTEC Extended Diploma in a relevant subject, Pass overall from a T level qualification with C from core, or a combination of qualifications which must include an A level grade C or BTEC grade M in a relevant subject (and may include AS levels, EPQ and general studies).

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About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

4years

Full-time including foundation year | 2024

Other options

5 years | Sandwich including foundation year | 2024

Subject

Computer games design

**Please check the Sheffield Hallam University website for the latest information.**

**Course summary:**

- Study your foundation year, then progress to the full degree

- Develop important business skills from the very first day.

- Undertake applied projects and explore different ways of working.

This foundation year has been designed to enhance your knowledge in advance of undergraduate study. You'll study a range of business-related topics, and apply your skills on rewarding projects and assignments. After completing your foundation, you'll have everything you need for full honours degree study, and progress directly onto the BSc Games Design and Development course.

**How you learn:**

All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.

The course is suitable if you don't meet the entry requirements for our BA (Hons) Games Design and Development course, or you want extra preparation before starting degree-level study. You share the first year with other Sheffield Business School foundation year students, then move on to the degree.

You will learn in a supportive, challenging and exciting environment. You will be based in Sheffield Business School — a vibrant, dynamic setting with excellent facilities located in the heart of the city.

You learn through

- lectures and seminars

- case studies

- presentations

- self-directed study

- work placements

- activities and events

In the foundation year, you'll study wider business topics, while specialising in your chosen subject area. You'll learn useful skills such as academic writing, work in diverse teams and learn to utilise a wide variety of data sources. In doing so, you'll fully prepare yourself for undergraduate study.

**Applied learning**

**Degree preparation**

After the foundation year, you will be ready to start the full degree. BA Games Design and Development is an engaging, challenging course where you will work on real game development projects and develop your own creative approach, with access to cutting-edge facilities and resources supported by the likes of Sony Playstation.

**Live projects**

The BA degree includes a range of professional development and work-based learning opportunities, including producing game concept and prototype pitches for commercial and other external clients, guest lectures from industry professionals and networking events. You will get opportunities to develop your own future strategy as a game professional whether that be freelancing, working as an independent game developer or working in a specific sector in the game or interactive media industries.

**Networking opportunities**

On the full degree, you will have the opportunity to engage with specialist visiting lecturers from the industry to show your work. A wide range of professional development and networking opportunities are supported by the Media Arts and Communications Department, such as the yearly Pathways event. We always seek to support and enable any student who obtains a placement to be able to take such opportunities.

Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.

Important notice: The structure for this course is currently being reviewed and enhanced to provide the best possible learning experience for our students. Module structure, content, delivery and assessment are all likely to change, but we expect the focus of the course and the learning outcomes to remain as described above. Once the changes have been confirmed, updated module information will be published on this page.

You will be able to complete a placement year as part of this course. See the modules table below for further information.

**Year 1**

**Compulsory modules**

Creative Synergies In Media Production
Media In Context
Media Project
Preparing For Independent Practice And Study

**Year 2**

**Compulsory modules**

3D Modelling
Game Design Theory
Game World Mechanics
Level 4 Game Project
Online Gaming Cultures
Visual Concepts For Games 1

**Year 3**

**Compulsory modules**

Advanced Game Design Theory
Experimental Game Practice
Narrative Design
Physical Games
Professional Development Project

**Elective modules**

Creative Sound Practice
Introduction To Concept Art
Virtual Reality Design

**Year 4**

**Optional modules**

Placement Year

**Final year**

**Compulsory modules**

Creative Direction For Games
Final Game Project
Game Professional Practice
User Interface Design For Games

**Elective modules**

3D Games Prototyping
Life Drawing
Sound Design And Sonic Arts Practice
Visual Effects Project

Assessment methods

Coursework & Practical

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,655
per year
International
£16,655
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

Extra funding

Scholarships, discounts and bursaries may be available to students who study this course.

The Uni


Course location:

Sheffield Hallam University

Department:

College of Social Sciences and Arts

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

47%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

61%
Staff make the subject interesting
68%
Staff are good at explaining things
56%
Ideas and concepts are explored in-depth
71%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

38%
Library resources
47%
IT resources
57%
Course specific equipment and facilities
33%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

95%
UK students
5%
International students
67%
Male students
33%
Female students
75%
2:1 or above
5%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
C
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£18,500
low
Average annual salary
82%
med
Employed or in further education

Top job areas of graduates

26%
Information technology and telecommunications professionals
12%
Artistic, literary and media occupations
9%
Sales assistants and retail cashiers

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£25k

£25k

£27k

£27k

£30k

£30k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Plymouth | Plymouth
Game Arts and Design
BA (Hons) 3 Years Full-time including foundation year 2024
UCAS Points: 96-120
Lower entry requirements
Teesside University, Middlesbrough | Middlesbrough
Games Design with Foundation Year
BA (Hons) 4 Years Full-time including foundation year 2024
UCAS Points: 64-80
Nearby University
University of Huddersfield | Huddersfield
Games Development (Design)
BA (Hons) 3 Years Full-time including foundation year 2024
UCAS Points: 120
Same University
Sheffield Hallam University | Sheffield
Game Art
BA (Hons) 3 Years Full-time including foundation year 2024
UCAS Points: 112

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here