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Sheffield Hallam University

Game Design and Development

UCAS Code: A112

Bachelor of Arts - BA

Entry requirements


Access to HE Diploma

M:18,P:0

Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 18 level 3 credits must be at merit grade or above, in a media-related programme, from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

GCSE/National 4/National 5

GCSE English Language at grade C or 4 & Maths at grade C or 4 or equivalent

UCAS Tariff

112

112 This must include at least 32 points from 2 A Levels or equivalent BTEC qualifications. For example: BBC at A Level DMM in BTEC Extended Diploma. A combination of qualifications, which may include AS levels, EPQ and general studies

About this course


Course option

3.0years

Full-time | 2020

Subject

Computer games design

•Learn the key techniques and skills required to create a wide variety of games.
•Attain a deep understanding of game play.
•Create prototypes and game concept pitches for external clients and experts
•Collaborate with students from other gaming disciplines to understand game production in a team context.
•Gain the visual communication and creative problem-solving skills industry employers are looking for.

On this course, you'll explore the artistry and industry of games design. You’ll complete real game development projects and develop your own creative approach, with access to cutting-edge facilities and resources supported by the likes of Sony Playstation. Upon graduation, you'll have the portfolio, experience and qualifications you need to land an exciting position.

This course employs a creative, practice-based approach set within the context of group project activity. This emulates the collaborative nature of professional practice within the creative industries, and is underpinned by analysis, iteration of ideas and concepts, and reflection on creative processes.

As you progress through the course you will be able to choose your own focus and develop your understanding of specific roles within game development and game design.

You will design and create prototypes, organise playtesting sessions with potential audience members, work as a member in an agile game development team and produce and maintain a professional portfolio of own game design work.

You learn through
•lectures and tutorials
•supervision sessions
•design workshops
•group projects
•self-directed study
•field trips

Modules

Compulsory modules
Module Credits
Module: 3D Modelling Credits: 20
Module: Game Design Theory Credits: 20
Module: Game World Mechanics Credits: 20
Module: Level 4 Game Project Credits: 20
Module: Visual Concepts For Games 1 Credits: 20
Module: Visual Concepts For Games 2 Credits: 20
Year 2
Compulsory modules
Module Credits
Module: Advanced Game Design Theory Credits: 20
Module: Experimental Game Practice Credits: 20
Module: Narrative Design Credits: 20
Module: Physical Games Credits: 20
Module: Professional Development Project Credits: 20
Elective modules
Module Credits
Module: Creative Sound Practice Credits: 20
Module: Introduction To Concept Art Credits: 20
Module: Virtual Reality Design Credits: 20
Final year
Compulsory modules
Module Credits
Module: Creative Direction For Games Credits: 20
Module: Distribution Methods And Practices Credits: 20
Module: Final Game Project Credits: 40
Module: User Interface Design For Games Credits: 20
Elective modules
Module Credits
Module: 3D Games Prototyping Credits: 20
Module: Life Drawing Credits: 20
Module: Sound Design And Sonic Arts Practice Credits: 20
Module: Visual Effects Project Credits: 20

Assessment methods

Coursework, practicals

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£13,650
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Sheffield Hallam University

Department:

Faculty of Science Technology and Art

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

83%
med
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

96%
Staff make the subject interesting
96%
Staff are good at explaining things
89%
Ideas and concepts are explored in-depth
95%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

73%
Library resources
80%
IT resources
80%
Course specific equipment and facilities
80%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

97%
UK students
3%
International students
91%
Male students
9%
Female students
99%
2:1 or above
5%
Drop out rate

Most popular A-Levels studied (and grade achieved)

B
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£18,500
low
Average annual salary
82%
med
Employed or in further education
86%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

26%
Information technology and telecommunications professionals
12%
Artistic, literary and media occupations
9%
Sales assistants and retail cashiers
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£24k

£24k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here