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Sheffield Hallam University

Computer Science for Games with Foundation Year

UCAS Code: A092

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


Access to HE Diploma

M:15,P:40

Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

GCSE/National 4/National 5

English Language or English Literature at grade C or 4 Maths at grade B or 5

UCAS Tariff

80

This must include at least 32 points from one A level or equivalent BTEC qualifications. For example: CDD at A Level. MMP in BTEC Extended Diploma. A combination of qualifications, which may include AS levels, EPQ and general studies

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

4.0years

Full-time including foundation year | 2020

Other options

5.0 years | Sandwich including foundation year | 2020

Subjects

Computer science

Computer games programming

**Course summary**
• Study your foundation year, then progress to a degree with industry accreditation from the Creative Skillset and The Independent Game Developers' Association (TIGA).
• Develop advanced programming skills, using C++ as the core language throughout the course.
• Use industry-standard APIs such as Microsoft's DirectX, Unity, Marmalade, Corona, Android SDK and iOS.
• Learn about 3D graphics, computer architecture, game engines and game industry business models.

Study the skills and techniques demanded by the games industry, such as programming, software engineering and optimisation, mathematics and the use of games hardware on desktop, consoles and mobile platforms. Master project management techniques and tools used within the games industry and design your own games in the world's largest PlayStation® teaching lab.

In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles.

**How you learn**
The course is suitable if you don’t meet the entry requirements for our BSc (Hons) Computer Science for Games course, or you want extra preparation before starting degree-level study. You share the first year with other computing foundation year students, then move on to the degree.

You learn and are assessed through
- lectures

- reports

- individual coursework

- presentations

- group work

- examinations

- final year project

- demonstrations

- structured walkthroughs

In the foundation year, you’ll build on your existing knowledge and experience — developing useful academic, computing and IT skills in preparation for undergraduate study. You’ll benefit from innovative course content that allows you to access and use cutting-edge technology. Throughout, you’ll reflect on your progress, and build valuable communication and interpersonal skills.

**Applied learning**
You will have the opportunity to arrange a year-long work placement in between your third and fourth years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements at

Sony (SCEE)
Team17
SN Systems
SI Games
Autodesk
Dumpling Design
Jollywise Media
3Squared
Supermassive
Sumo Digital

**Networking opportunities**
We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice.

We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® 3, PlayStation® 4, PlayStation® Vita, PlayStation®VR and PlayStation® Portable.

**Live projects**
If you do well in the first three years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industrial involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects.

Modules

The modules for 2020/21 may vary to those given below, which are for academic year 2019/20.
You can take an optional placement in year three.

**Year 1**
Compulsory modules
Computing Projects 120.00 credits
**Year 2**
Compulsory modules
Fundamentals Of Computer Architecture 20.00 credits
Fundamentals Of Programming 20.00 credits
Introduction To Game Development 20.00 credits
Mathematics For Graphics 20.00 credits
Professionalism And Project Development 20.00 credits
Systems Modelling 20.00 credits
**Year 3**
Compulsory modules
Mathematics For Modelling And Rendering 20.00 credits
Object-Oriented Programming 20.00 credits
Professional Development Project 20.00 credits
Programming For Games 20.00 credits
Software-Hardware Optimisation Techniques 20.00 credits
Web Application Development 20.00 credits
**Final year**
Compulsory modules
3D Games Prototyping 20.00 credits
Game Software Project Management 20.00 credits
Project (Technical Computing) 40.00 credits
Real-Time 3D Techniques For Games 20.00 credits
Elective modules
Artificial Intelligence In Games 20.00 credits
Effective C++ Programming 20.00 credits
Foreign Language 20.00 credits
Mobile Applications 20.00 credits
Programming "Things" 20.00 credits

Assessment methods

* Coursework
* Exams

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£13,650
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Sheffield Hallam University

Department:

Faculty of Science Technology and Art

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

78%
med
Computer science
83%
med
Computer games programming

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer science

Teaching and learning

79%
Staff make the subject interesting
90%
Staff are good at explaining things
80%
Ideas and concepts are explored in-depth
89%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

84%
Library resources
88%
IT resources
88%
Course specific equipment and facilities
66%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

92%
UK students
8%
International students
88%
Male students
12%
Female students
77%
2:1 or above
14%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
B

Computer games and animation

Teaching and learning

96%
Staff make the subject interesting
96%
Staff are good at explaining things
89%
Ideas and concepts are explored in-depth
95%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

73%
Library resources
80%
IT resources
80%
Course specific equipment and facilities
80%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

97%
UK students
3%
International students
91%
Male students
9%
Female students
99%
2:1 or above
5%
Drop out rate

Most popular A-Levels studied (and grade achieved)

B
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£23,500
med
Average annual salary
92%
med
Employed or in further education
86%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

49%
Information technology and telecommunications professionals
14%
Information technology technicians
4%
Engineering professionals
What do graduate employment figures really tell you?

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. The subject is linked to important and growing computing industries, and over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£18,500
low
Average annual salary
82%
med
Employed or in further education
86%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

26%
Information technology and telecommunications professionals
12%
Artistic, literary and media occupations
9%
Sales assistants and retail cashiers
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer science

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£24k

£24k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Computer games programming

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£24k

£24k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here