Entry requirements
Access to HE Diploma
Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, in a media-related programme from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.
GCSE/National 4/National 5
GCSE English language and mathematics at grade C or above or grade 4 or above.
UCAS Tariff
This must include at least 64 points from two A levels or equivalent BTEC National qualifications. For example: BBC at A Level. DMM in BTEC Extended Diploma. A combination of qualifications, which may include AS levels, EPQ and general studies.
You may also need to…
Present a portfolio
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
Work across a variety of forms including 2D drawn and digital-based animation, stop motion and 3D CGI animation.
- Specialise in your preferred animation discipline for your major project film.
- Produce a portfolio of project work to showcase your skills to potential employers.
- Have the opportunity to study abroad — with Erasmus funding available for European placements.
Learn a broad range of techniques and theoretical knowledge underpinning the form, including storyboarding, life drawing and concept art with this practical animation course. You graduate with the experience necessary to work in the animation industry, or in a wide range of other sectors that require creative professionals with animation skills.
Modules
**Year 1**
**Compulsory modules**
The modules for 2020/21 may vary to those given below, which are for academic year 2019/20.
You can take an optional placement in year three.
Module: 2D Animation Foundation Credits: 20.00
Module: Animation Analysis Credits: 20.00
Module: Cgi Animation Foundation Credits: 20.00
Module: Drawing For Animation Credits: 20.00
Module: Practice Skills Credits: 20.00
Module: Stop Motion Animation Foundation Credits: 20.00
**Year 2**
**Compulsory modules**
Module: 2D Animation Project Credits: 20.00
Module: 3D Animation Project Credits: 20.00
Module: Level 5 Integrated Project Credits: 20.00
Module: Stop Motion Animation Project Credits: 20.00
Module: Visual Storytelling Credits: 20.00
**Elective modules**
Module: App Design And Development Credits: 20.00
Module: Creative Sound Practice Credits: 20.00
Module: Documentary Production (Photography, Sound And Moving Image) Credits: 20.00
Module: Introduction To Concept Art Credits: 20.00
Module: Screenwriting (Short Form) Credits: 20.00
Module: Storyboarding For Film And Animation Credits: 20.00
Module: Virtual Reality Design Credits: 20.00
**Final year**
**Compulsory modules**
Module: Dissertation Credits: 20.00
Module: Distribution Methods And Practices Credits: 20.00
Module: Final Animation Project Credits: 40.00
Module: Pre-Production For Animation Credits: 20.00
**Elective modules**
Module: Life Drawing Credits: 20.00
Module: Motion Graphics Credits: 20.00
Module: Social Impact Of Digital Media Credits: 20.00
Module: Sound Design And Sonic Arts Practice Credits: 20.00
Module: Visual Effects Project Credits: 20.00
Assessment methods
• Coursework
• Practical
Tuition fees
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The Uni
Sheffield Hallam University
Sheffield Hallam University

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Explore SheffieldWhat students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Cinematics and photography
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Cinematics and photography
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What do graduate employment figures really tell you?A few years ago graduates from this subject were having a very hard time but things have improved a lot thanks to our active media, film and photographic industries - much the most common employers for this group. The most common jobs are in the arts — as photographers, audio-visual technicians, operators and designers, as directors, as artists and as graphic designers. Training in presenting sound and graphics is useful in other industries as well, so you can find graduates in journalism, in advertising, in business management, in events management and in web design and IT. Be aware that freelancing and self-employment is common in the arts, as are what is termed 'portfolio careers' — having several part-time jobs or commissions at once.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What do graduate employment figures really tell you?This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£16k
£19k
£21k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Computer animation and visual effects
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£21k
£24k
£27k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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