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SAE Institute

Games Programming

UCAS Code: G620

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

C-A*

A*-C including both English and mathematics

UCAS Tariff

72
100%
Applicants receiving offers

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Attend an interview

Perform an audition

About this course


Course option

2.0years

Full-time | 2020

Subject

Computer games

With over 2,100 games companies in the UK alone, there is a real demand in the industry for talented, technically able graduates who can turn their creative visions into game realities. Put your creative and technical talents to work and be a game-changer in the industry! You’ll learn 2 programming languages (C++ and C#) and then go on to develop your technical expertise in programming, problem solving skills within the context of applying game design theory and mechanics, as well as learning two of the most used Game Engines: Unity and Unreal.

In addition, this course also covers how to develop multiplayer games and mobile app games, graphics programming with OpenGL, shader programming and how to create VR (Virtual Reality) and AR (Augmented Reality) games.

High quality games bring together both the technical and creative aspects of games programming and you’ll have plenty of hands-on experience. Through the deconstruction of existing games and Artificial Intelligence principles, you’ll become better placed to understand the markets of the future and how best to impact them.

Modules

Our fast-track degree means you can graduate and be earning and doing what you love in just two years.

Year 1:
Trimester 1 - Introduction to Games Programming; Information, Communication and Professional Media Practice.
Trimester 2 - Foundations of Game Design and Game Production; Applied Mathematics and Environment Programming.
Trimester 3 - Network Programming and Tool Development, Elective module (see website for details).

Year 2:
Trimester 4 - Graphics and Shader Programming for Games; Marketing, Business Planning and Law.
Trimester 5 - Research Practice and Society; Elective module (see website for details).
Trimester 6 - Major project.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,000
per year
EU
£9,000
per year
International
£13,000
per year
Northern Ireland
£9,000
per year
Scotland
£9,000
per year
Wales
£9,000
per year

The Uni


Course locations:

SAE Glasgow

SAE Liverpool

SAE London

SAE Oxford

Department:

Games

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

74%
med
Computer games

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

69%
Staff make the subject interesting
99%
Staff are good at explaining things
40%
Ideas and concepts are explored in-depth
70%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

37%
Library resources
66%
IT resources
97%
Course specific equipment and facilities
37%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

After graduation


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Course location and department:

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

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It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

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While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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