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Video Games Art and Design

Entry requirements


A level

A,B,B-B,B,B

Where an applicant is taking the EPQ alongside A-levels, the EPQ will be taken into consideration and result in lower A-level grades being required. Socio-economic factors which may have impacted an applicant’s education will be taken into consideration and alternative offers may be made to these applicants.

Access to HE Diploma

D:27,M:18

Please note that the Access to Higher Education Diploma will only be acceptable if the applicant has had a considerable break from education .

Applicants with the Cambridge Pre-U are strongly encouraged to apply to Royal Holloway. Offers will be made on the basis of equivalent A-Level grades as can be found on the Royal Holloway website.

GCSE/National 4/National 5

We require at least five GCSEs at grade A*-C or 9 - 4 including English and Mathematics.

International Baccalaureate Diploma Programme

32

6,5,5 at Higher Level with a minimum of 32 points overall.

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H2,H2,H3,H3,H3

Pearson BTEC Diploma (QCF)

D*D

BTEC must be in a relevant subject plus an A Level Grade B.

Pearson BTEC Extended Diploma (QCF)

DDD

BTEC must be in a relevant subject area.

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

DD

BTEC must be in a relevant subject plus an A Level Grade B.

Pearson BTEC Level 3 National Extended Certificate (first teaching from September 2016)

D

Plus A Level Grades B,B

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM

BTEC must be in a relevant subject area.

Scottish Advanced Higher

A,B,B-B,B,B

Scottish Higher

A,A,B,B,B

Requirements are as for A-levels where one non-subject-specified A-level can be replaced by the same grade in the Welsh Baccalaureate - Advanced Skills Challenge Certificate

UCAS Tariff

120-152

We've calculated how many Ucas points you'll need for this course.

About this course


Course option

3years

Full-time | 2024

Subject

Computer games

This course offers a unique focus on the art and design of video games, with an emphasis on developing your creative and critical skills in story form. You will explore new areas of social and immersive gaming while gaining key business skills to forge successful careers in the creative industries.

This programme is run by the Department of Media Arts as part of our new Centre of Digital Creativity, fusing collaborations between arts and science students. You will have the opportunity to work in a lab environment alongside computer science and electronic engineering students, where you will develop your understanding of how hardware, art, design, software and narrative interact.

From Angry Birds to the Avengers, you will see how games are fused with other creative media disciplines to create franchises and hybrid forms that span multiple platforms and story experiences. You will develop your creative and critical skills beyond games to explore digital media production, including social media, animation, visual effects, interactive and experimental media forms.

You will collaborate with directors, animators, sound designers and interactive artists to bring your game ideas to life and develop skills in interactive art design and story form that enable you to work across games and the wider creative industries.

Modules

Please refer to our website for information: https://www.royalholloway.ac.uk/courses/undergraduate/media-arts/video-games-art-and-design.aspx

Assessment methods

Your course will be assessed by a combination of examinations and in-course assignments in the form of essays or presentations.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£23,800
per year
International
£23,800
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

Extra funding

https://www.royalholloway.ac.uk/studyhere/undergraduate/feesandfunding/bursariesandscholarships/home.aspx

The Uni


Course location:

Royal Holloway, University of London

Department:

Media Arts

Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

81%
UK students
19%
International students
64%
Male students
36%
Female students
76%
2:1 or above
6%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
C
A

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£28,000
high
Average annual salary
97%
high
Employed or in further education

Top job areas of graduates

70%
Information technology and telecommunications professionals
9%
Business, finance and related associate professionals
6%
Information technology technicians

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£28k

£28k

£39k

£39k

£56k

£56k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Course location and department:

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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