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University of Plymouth

Computing and Games Development

UCAS Code: G455

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


112-120 UCAS points to include a minimum of 2 A Levels, excluding General Studies. Applicants are required to have Grade B/5 in GCSE Maths. If you hold a Grade C/4 in GCSE Maths, please contact the institution

Considered in combination.

Considered in combination

Pass Access to HE Diploma (e.g. Computing/IT/Science/ Humanities/Engineering) with at least 33 Level 3 credits at Merit and/or Distinction to include 12 credits at level 3 in Maths with Merit.

Considered in combination.

Considered in combination

International Baccalaureate Diploma Programme

27-30

Maths and English accepted within as GCSE equivalent.

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H2,H2,H2,H3,H3

Maths and English considered within as GCSE equivalent at H1-H7 or O1-O4

Considered in combination.

Considered in combination.

Considered in combination. Applicants are required to have Grade B/5 in GCSE Maths We will consider Maths modules within the BTEC alongside Grade C/4 GCSE Maths - enquire at institution.

Considered in combination. Applicants are required to have Grade B/5 in GCSE Maths We will consider Maths modules within the BTEC alongside Grade C/4 GCSE Maths - enquire at institution.

Considered in combination. Applicants are required to have Grade B/5 in GCSE Maths We will consider Maths modules within the BTEC alongside Grade C/4 GCSE Maths - enquire at institution.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM-DDM

Applicants are required to have Grade B/5 in GCSE Maths We will consider Maths modules within the BTEC alongside Grade C/4 GCSE Maths - enquire at institution.

Considered in combination. Applicants are required to have Grade B/5 in GCSE Maths We will consider Maths modules within the BTEC alongside Grade C/4 GCSE Maths - enquire at institution.

Considered in combination.

112-120 UCAS points to include 2 Advanced Highers Applicants are required to have Grade B/5 in GCSE Maths or an equivalent

Considered in combination with Advanced Highers

UCAS Tariff

112-120

To include a minimum of 2 A Levels, excluding General Studies Applicants are required to have Grade B/5 in GCSE Maths. If you hold a Grade C/4 in GCSE Maths, please contact the institution

Considered in combination.

Considered in combination

92%
Applicants receiving offers

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2019

Other options

4 years | Sandwich | 2019

Subject

Computer games programming

Create your own apps, indie releases and serious games and build your profile as a software developer. This course will challenge you to innovate in the games sector while honing your software development skills and working for real clients on live projects. Work individually and as part of a team, prove your capabilities with tech demos and releases. Our course is built on a core of computer science topics, supported by industry veterans and our own in-house Interactive Systems Studio.

You will graduate from a course accredited by the BCS, the Chartered Institute for IT, entitling you to membership of the society. You’ll draw on the expertise of our Interactive Systems Studio team in your core lectures, games workshops and live projects. You will participate and compete in exhibitions and national events such as the Explay festival, TIGA Game Hack, Explay Gamejam and Global Game Jam.

* Create an impressive portfolio of tech demos, indie game releases, and client projects for multiple platforms.

* Gain experience of individual and team-based game development using industry standard processes.

* Experience the full development cycle from initial concept through design and implementation to final project delivery.

* Develop highly transferable skills as a games and apps developer following an agile approach to deliver projects to client expectations.

* Graduate from a course accredited by the BCS, the Chartered Institute for IT, entitling you to membership of the society.

* Draw on the expertise of our Interactive Systems Studio team in your core lectures, games workshops and live projects. The studio is a member of TIGA, the trade body for the UK Games Industry and a gold sponsor and exhibitor of the Explay Indie Games Festival as featured in Edge, Develop and PSN.

* Participate and compete in exhibitions and national events such as the Explay festival, TIGA Game Hack, Explay Gamejam and Global Game Jam.

* Use the final year to build a team and start a company, we have a track record in supporting student enterprise, generating start ups and mentoring graduate developer.

* Carve your niche in this fast evolving sector and join our national and international alumni.

Modules

In year one, you’ll take part in a substantial games workshop, establishing core gameplay and game mechanics, working towards your first indie release. You’ll also focus on core software development topics including programming, data structures and algorithms, security, databases, interaction design and web development, to build a highly transferable skills base.

In year two, you’ll develop and apply these skills in a dedicated interactive systems workshop supported by our industry speaker programme. You’ll learn about novel interface prototyping, game engine technologies, web and mobile development, 3D modelling and animation techniques. You’ll also develop skills in core games programming and AI. You’ll have the option to enhance your knowledge with additional modules in web development, software engineering and computer networks.

In the final year, you will experience working as a development team, establishing working processes and creating your own solutions as you work towards a release or creating a start up company. We have a track record in supporting student enterprise, generating start-ups and mentoring graduate developers. You'll also develop a substantial individual software development project, your own game, development tools, a live client project or a training or visualisation application using games technology . You’ll have the opportunity to showcase this work at national and international events. After graduating, you can carve your niche in this fast evolving sector and join our national and international alumni.

The modules shown for this course or programme are those being studied by current students, or expected new modules. Modules are subject to change depending on year of entry.

Assessment methods

11% of assessment is by exam, 89% by coursework

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Plymouth

Department:

School of Engineering, Computing and Mathematics

TEF rating:

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What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

89%
UK students
11%
International students
95%
Male students
5%
Female students
67%
2:1 or above
13%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
D
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£24,000
med
Average annual salary
93%
med
Employed or in further education
100%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

70%
Information technology and telecommunications professionals
8%
Information technology technicians
3%
Sales, marketing and related associate professionals
What do graduate employment figures really tell you?

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games programming

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£26k

£26k

£28k

£28k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here