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Plymouth Marjon University (St Mark & St John)

Sound for Film and Television

UCAS Code: SFFT

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

B,B,C

Excluding General Studies

We will accept 2 AS levels in lieu of one A level but must be accompanied by 2 A Levels or BTECs General Studies is excluded.

Pass with 30-42 Level 3 credits at Merit/Distinction with a minimum of 18 credits at Distinction

GCSE/National 4/National 5

GCSE Grade C or 4 English Language or an acceptable equivalent qualification

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

or a combination of BTEC Level 3 grades

UCAS Tariff

112

Must be achieved from 3 A levels, BTECs or other acceptable Level 3 qualifications

100%
Applicants receiving offers

About this course


Course option

3.0years

Full-time | 2020

Subject

Film and sound recording

The Sound for Film and Television degree, is a brand new programme designed to empower students with pro audio skills to work in the film, television and new media industries. Students will look primarily at the techniques and skills associated with film sound but also at the modern day opportunities for creative sound based products in television, new media, animation, production design and acoustics. There is also careful consideration to equip sound specialists with an ability to think critically about modern audio production. This versatile course will give you all the real world skills required to be a sound specialist in an ever changing and exciting area of the creative industries. The course is delivered by dBs Music who provide a practical and creative-based degree course located in professionally specified high-end studio facilities. The course is validated by Plymouth Marjon University.

There is an emphasis on contemporary sound practices, examining the modes of audio production within the moving image context, whilst always referring to classic production techniques that still stand the test of time. This is all whilst examining the current revenue streams within the sound related industries and working with students to, where possible, begin their professional vocational careers whilst studying on this program. This course aims to involve students in real world projects working for real world clients. The aim is to form a working and professional relationship with students studying on media and film courses in the area and to collaborate with these students in the creation of professional product.

All dBs Music centres are based on the principles of providing the very best, boasting fully equipped studios, large live rooms, Foley studios, Surround Sound suites and lecture theatre/screening rooms. Whether it’s classic mixing desks, such as the API 1608, Neve Genesys or SSL Duality, or the very latest software plug-ins and the mountain of hardware, students are guaranteed to get hands on practical experience on the very best industry standard gear.

Modules

CMPC01 Analysis
SFTC01 Sound Principles
SFTC02 Sound Design
CMPC02 Industry & Development
CMPC03 Technical Exploration
CMPC04 Technical Enhancement
SFTD01 Aesthetics of Sound
SFTD02 Advanced Sound
SFTD03 Post Production
CMPD01 Research & Define
SFTD04 Project Evolution
CMPH01 Innovation in Production
CMPH02 Product Design
CMPH03 Product Delivery
CMPH04 Honours Project

Assessment methods

Audio Recordings: Recorded audio materials most usually, but not exclusively, submitted as stereo master mix-down files. Will be referenced to specific requirements for creative and/or technical merit. Will usually be required to be submitted in an audio file format such as MP3 or broadcast quality wave audio files.
Case Study: An in-depth investigation of an organisation, a community or some other unit of analysis (a business or an issue); a focus on just one instance of the thing to be investigated with the aim to illuminate the general by looking at the particular.
Creative/Practical Project: A piece of creative/practical work which might include audio production, sound design, video soundtrack, multimedia, or event planning and realisation which is undertaken individually or in a small group
Essay: Critical written response to a question on an aspect of Music Production.
Honours Project: A substantial piece of individual creative/practical or written work. Work toward an Honours Project may include a research proposal and draft chapter; or a production proposal including a theoretical context and a proposed production log.
Interview / Presentation: Formally assessed presentations or more discursive interviews on either a specific theoretical topic or practical work, sometimes undertaken in seminars/workshops by individuals or small groups of students. This may take the form of a critical aural analysis of practical work.
Online Presentation: Work presented via a browser and which may take the form of a journal a blog or a static or dynamic website and which may include streaming media or links to live content. This maybe an individual presentation or in dialogue with others managed via online VLE system or collected from online sources
Peer evaluation: A process whereby the peers of a student delivering, for example, a presentation can contribute to the process of review, evaluation and assessment of that student's work.
Plan: A piece of supporting evidence to indicate a methodical and systematic approach to planning. This could relate to an event/ performance or the undertaking of a piece of practical work
Production Analysis: A report showing a critical evaluation of the technical and creative characteristics of a piece of purely practical project work such as a piece of recorded audio. An emphasis is placed upon the evaluation of specific audio production techniques and the effect on workflow and the creative process.
Production Documentation: Details of all processes undertaken to achieve final production. This could include time-management planning, design diagrams, reports, scores, production schedules, technical specs, budget plans, storyboards etc.
Reflective Journal: A report on a student experience which consists of description and critical reflections on the context, environment, process and outcomes of the experience.
Research Project: A detailed individual piece of research into an aspect of audio production or a sustained practical project that is contextually grounded. All independent projects are negotiated with and supervised by an appropriate tutor.
Workbook / Portfolio: An individual journal containing both text and visual information detailing the research and development that underpins the student’s project. As such, it provides a map of the progression of the student’s ideas and process. A workbook can be specified (by module leaders) as either physical or virtual (on-line).

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Bristol

Department:

School of Arts and Humanities

TEF rating:

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What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Creative arts and design

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

97%
UK students
3%
International students
84%
Male students
16%
Female students
71%
2:1 or above
19%
Drop out rate

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Creative arts and design

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

95%
med
Employed or in further education
100%
high
Employed in a role where degree was essential or beneficial

Top job areas of graduates

31%
Artistic, literary and media occupations
14%
Other elementary services occupations
7%
Science, engineering and production technicians
What do graduate employment figures really tell you?

A few years ago graduates from this subject were having a very hard time but things have improved a lot thanks to our active media, film and photographic industries - much the most common employers for this group. The most common jobs are in the arts — as photographers, audio-visual technicians, operators and designers, as directors, as artists and as graphic designers. Training in presenting sound and graphics is useful in other industries as well, so you can find graduates in journalism, in advertising, in business management, in events management and in web design and IT. Be aware that freelancing and self-employment is common in the arts, as are what is termed 'portfolio careers' — having several part-time jobs or commissions at once.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Film and sound recording

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£13k

£13k

£16k

£16k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Course location and department:

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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