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Plymouth College of Art

Game Arts

UCAS Code: W281

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

C

We require a C at A level in an Art related subject as part of the Tariff

Pass

International Baccalaureate Diploma Programme

28-30

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM

UCAS Tariff

96-120
53%
Applicants receiving offers

You may also need to…

Attend an interview

Present a portfolio

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2019

Other options

6 years | Part-time | 2019

Subject

Interactive and electronic design

**The UK games industry is the largest in Europe, responsible for creating some of the most recognisable games in the world. Increasingly, gaming and virtual reality are becoming part of everyday life. This degree realises the spread of new ideas about social and democratic design, putting you ahead of the field in this area.**

- Leave primed for employment in both AAA and indie companies, with a rounded understanding of the game arts industry.

- Develop a high level of skills in both 2D and 3D, gaining the fundamental skills to develop your personal creative approach.

- Learn about the latest game industry software, so that you leave industry-ready.

You’ll learn the complete creative process – from visualising your ideas through concept art to prototyping game play. We’ll introduce you to cutting-edge technology that will help bring your ideas to life. You’ll learn how VR technology can be used to create assets and content for 3D game engines, and work as a team using 3D modelling to create concepts and environments for virtual reality worlds. You will explore sound production, narrative structuring, character development and animation techniques. We’ll instil in you a confident and independent approach to creative working methods.

You’ll have access to a wide range of specialist equipment, including studios packed with industry - standard 2D, 3D and animation kit, such as VR - ready Alienware computers for 3D renders and Wacom tablets. Our Game Arts programme is delivered via lectures, practical studio-based activities, and online through a virtual learning environment.

Students will benefit from a programme of visiting lecturers and artists, including creative directors, concept artists and coders. We will encourage you to collaborate on live industry-led projects, meet practising designers and participate in external commissions, national competitions and exhibitions, as well as attending professional events such as FMX, Germany; Develop:Brighton; Euranim, Lille; and EGX.

Study with us and you’ll expand your critical approach alongside developing skills in research and analysis. Our academically robust and intellectually stimulating degree programmes are delivered by our team of academics, technical demonstrators and invited experts who together deliver excellence in learning, teaching and assessment. Our programmes encourage diversity in thinking and making - from practical applications through to reflective, analytical writing.

Modules

You’ll gain a comprehensive understanding of these issues and a wide overview of the commercial entertainment industry.
You’ll learn the complete artistic processes – from sketching and developing concepts to creating 2D animated sprites and tillable content to prototyping gameplay.
Students will also learn how to work with VR technology, creating assets and content for 3D game engines and using 3D modelling to create concepts and environments as a team for virtual reality worlds.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
EU
£9,250
per year
International
£14,000
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Plymouth College of Art

Department:

Arts and Media

TEF rating:

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What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

78%
med
Interactive and electronic design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Design studies

Teaching and learning

86%
Staff make the subject interesting
82%
Staff are good at explaining things
88%
Ideas and concepts are explored in-depth
92%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

85%
Library resources
91%
IT resources
91%
Course specific equipment and facilities
68%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

After graduation


We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Interactive and electronic design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£12k

£12k

£15k

£15k

£16k

£16k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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