Animation & Games (Extended Degree)
Entry requirements
UCAS Tariff
Although many of our students do come in with top grades and high UCAS points, these aren’t necessarily essential for entry. We typically ask for a minimum of 104 UCAS points, but we understand that talented artists, designers and makers can have a wide range of relevant strengths and skills beyond formal qualifications. We’re just as interested in exploring your portfolio as we are in seeing your grades.
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About this course
**Arts University Plymouth is an arts university for the 21st century, preparing students who are uniquely placed to provide creative solutions to the complex global challenges of a changing world. Formerly known as Plymouth College of Art, we were granted full university title in Spring 2022. We are now the city of Plymouth’s first and only specialist arts university, allowing us to offer our students a dynamic and unique learning experience.**
If you want to pursue a creative degree at Arts University Plymouth but feel you have yet to acquire the experience and range of skills necessary, our Extended BA course will prepare you for entry to one of our BA (Hons) undergraduate courses. This four-year route offers an exploratory year, developing your insight into a range of art, design and media skills and approaches, before focusing on your Animation & Games degree.
**A successful career in animation or games requires a highly creative mind, a strong knowledge of the creative software used to create new realities, and the ability to imagine within the constraints of a particular narrative. Graduates from this course are working in animation, video games, film and television, with leading roles in these industries.**
A degree in BA (Hons) Animation & Games prepares you for today’s highly competitive market and rapidly expanding environment in the entertainment industry. Through storytelling, prototyping and problem-solving, you will create and lead in interdisciplinary contexts, gaining knowledge that will be valuable whether you work for a multinational organisation or a small studio. With courses in animation and games, and other content linked to entertainment designs, integrated studies and the humanities and arts, you will develop a comprehensive and sustainable approach for creating dynamic and engaging animations and games.
The objective of the course is to prepare each student to join a studio, having observed and practised the numerous phases required in the production of animated features and game development, including writing, concept art, storyboarding, art direction, animation, editing etc. During the first year, a significant part of the course is devoted to fundamental drawing practice such as: anatomy, characters, posing, animation etc. Then your skills will be developed further through working with the digital tools that are widely used within our focused industries. The yearly projects give students the opportunity to apply academic knowledge, project-based skills, and team/project management focus.
The primary focus is on concept art and visual development towards outputs such as: characters, worldbuilding and asset creation. These are the kinds of creative skills required by artists working in the entertainment sector; during their second year, students will be able to select either an animation or games career development specialism. The animation path develops students in the disciplines of character animation, storyboarding, modelling, art direction and the principles of 2D and 3D lighting. The game arts path prepares students to create and communicate visual concepts through 3D and 2D prototyping, iteration and production.
Modules
The first year of an Extended Degree is not a qualification in its own right, but when you successfully complete it you are guaranteed a place on our full undergraduate programme.
You’ll develop confidence in your use of drawing, visual research, contextual studies, digital imaging and design methods, and you’ll have the chance to experiment with a range of materials, equipment, processes and software.
As the year goes by you’ll specialise in your chosen undergraduate subject (illustration, graphic design, fine art, etc.), helping you to become a confident, independent and creative artist, designer or maker.
Tuition fees
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The Uni
Arts University Plymouth
Arts, Design and Media
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Cinematics and photography
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Cinematics and photography
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£13k
£16k
£18k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
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You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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